Top New
83
votes
9
comments

Farmer for active users

Suggested by: TeRRoR ()
Bot should scan every user and calculate/simulate a considerable fleet amount to attack the player, so that the amount of won ressources still would be more than the losses of fleet.
Awaiting approval
50
votes
4
comments

Reload Bot Logic when fleet returns

Suggested by: Sandman ()
When a fleet arrives to a planet carrying resources i.e. return from attack or transport the bot logic for that planet should rerun so the wait timer for the building queue can be updated or the next item can be built without manual input.
Awaiting approval
42
votes
2
comments

Write PM back with Telegram

Suggested by: Hardy ()
This would be usefull if you get messages when you are outside or on work/school. You could easy answer your PM's with a Telegram message. like ''/PM Buddyname Thanks for the Question mate, im fine. How are u?''
Planned
21
votes
1
comments

Building Queue should differentiate buildings and fleet or research

Suggested by: Sandman ()
When AI builds a building i e. Solar plant and waits for it to finish and you add a research or fleet to the queue the bot currently won't build the new item on the queue until the building has finished.
Awaiting approval
19
votes
1
comments

Allow Farmer to work across multiple galaxies

Suggested by: OneNonlyNova ()
It would be great if you could specify the start and end not only within the same galaxy but for example 1:1 to 3:499. This in combination with attack from nearest planet would be a great addition and i guess it won't be that hard to add.
Awaiting approval
16
votes
6
comments

Scan Derbis fields on 16 psoition

Suggested by: gepeto317 ()
Posibility to scan derbis fields on position 16, like top 100 normal derbis fields close to planets, and can dend pathfinders to these locations.
Awaiting approval
13
votes
1
comments

Expedition data sheet

Suggested by: Cugo ()
Add a data sheet that automaticaly imports al expeditions reports and has profits, fleet found, fleet lost, number of pirates, DF, DM and other expo related statistics
Planned
13
votes
1
comments

Bakup / Restore bot configs/scripts

Suggested by: dquelal ()
A Backup / Restore button to save all your bot configurations so you can delete your current bot account to add another account to bot if have multiple accounts. If wanna play the first account, you can "restore" your bot config and is just matter to Start the bot and continue playing.
Awaiting approval
7
votes
0
comments

Fleet builder

Suggested by: MichalS ()
brain could build selected amount of ships from resources, or check and build as many as can every [...] hour
Awaiting approval
7
votes
0
comments

AI for scientific research

Suggested by: waux ()
Need AI do something for scientific research, making colonies.
Awaiting approval
7
votes
0
comments

Safety probe to slow down an attack

Suggested by: Smoothly ()
The bot will auto send a safety probe to slow down your fleet so you wont fly into a ninja.
Awaiting approval
7
votes
0
comments

Hunter

Suggested by: RonjaRaeubertochter ()
Suggestion, add a new row below activity. Named coordinates. Then you see, on which moon the enemy got activity. For example 3 o clock. With the hunter, you dont see, if it was fleet activity or was it coercion timeout and he joint into game.
Awaiting approval
6
votes
0
comments

BRAIN automatic ressources check

Suggested by: Texou76 ()
When you use queue mode with Brain mode (add defences and ships constructions for example) it would be usefull to add a periodical check of available resources.
Awaiting approval
6
votes
1
comments

auto rerun logic func. for farmer incomes

Suggested by: operashun ()
brain logic counts down only for production income but meanwhile some sufficient material is accumulated by farmer. a rerun logic function, maybe with a timer, could be useful.
Awaiting approval
5
votes
1
comments

Discord Notification Integration

Suggested by: Anzalyst ()
Please add Discord notifications for attacks etc
Awaiting approval
4
votes
0
comments

Conqueror&Simulator&Defender

Suggested by: Ninja9871 ()
1. i would like to suggest that when you use the conqueror and go to the simulator it will set up the right amount of fleet to win the battle depend on what you have. 2. Add in conqueror auto simulator for missile and button for launch it. 3. Defender should auto produce interception missile if you got attacked by missile. (allow to use dark matter to finish fast build) 4. Defender should save fleet like 1 or 2 times max and set a automatic path (with a manuel set up of hours to move away) i'm saying that because i attacked someone while he wasn't playing i attacked him 3 or 4 time (i guess he using defender + fleet recall 10s after) and of course none attack has occur on his fleet but you can easily say it was a bot (no activity on the planet but dodge 4 times the attack lol) 5.Like the moon for minimum deut, put a minimum of each ressources to keep on each planet.
Awaiting approval
3
votes
0
comments

Select ALL planets in Brain List.

Suggested by: JoaquinI ()
I started using this bot when i had 2 o 3 planets and it was easy, but now i would like to select all the planets and unselect 1. Maybe i could be easier if you can select ( to AI / NONE / EXPORTER / IMPORTER ) all at once.
Awaiting approval
3
votes
1
comments

Fix AI for Moon

Suggested by: nth69 ()
Currently if you set your brain for moon to AI mode it will build robotics factory and use the last moon space making it impossible to build lunar base.
Awaiting approval
3
votes
0
comments

Auction Timer / Sniper

Suggested by: terax21 ()
display of time remaining / automatic sniper if set to snipe
Awaiting approval
3
votes
2
comments

Smart Inactive Attacker

Suggested by: TeRRoR ()
It would be great to use the farmer with more intelligence and skip all planets that cant just fulfill my targets according to last scan and my requirements. Lets say I want to attack planets with 5M ressources. I now scan a planet which has mines of 40/38/36 - from the speed of universe I can know how much those mines can produce. So if the farming bot scans next time he should know that if it would be possible (compared to last time) that this planet now has already potentially the target of 5M for me or not. It would be an easy calculation if I am scanning the target 30 minutes later that this planet could impossible get this amount of ressources which were missing last time within 30 minutes. Only if the target would meet the ressources now theoreticaly from the time frame and calculation, then it should be rescanned again to check if it really has this amount of ressources available.
Awaiting approval
3
votes
1
comments

Expedition Stats like Farming stats

Suggested by: Madnix ()
Would be nice to know the "results" of expeditions: Metal Crystal Deut Ships DM Pirates/Aliens profits
Awaiting approval
3
votes
0
comments

Farming with recycler

Suggested by: Theflusher ()
Would be great to select our farming fleet ( for exemple recycler ) - recyclers with general and prop 15 are so OP to farm
Awaiting approval
2
votes
1
comments

Importing should use rounded up ressources

Suggested by: TeRRoR ()
Its very "stupid" that the importing process imports the exact amount of required ressources to build a structure. Nobody would send ressources like this to his planet. Could the importer please send ressources like "rounding up to the next 100, 1000, 10000 or 100000 units"?
Awaiting approval
2
votes
0
comments

Empire -> Import & Build add a "Send 100% of required ress" Button.

Suggested by: xiakit ()
I often want to send GT for more than one building in the Empire view, but the Import & Build function only sends the ressource - ressource on the planet. So if you send two missions one mission will have not enough ressource for both of the buildings. I wish there was a button to tell the function there are no ress to be expected on the target planet and the scripts sends the full cost of the building.
Awaiting approval
2
votes
0
comments

More detailed stats for Expeditions

Suggested by: Madnix ()
Since we have stats for Farmer sessions i'd like to see something similar for Expeditions because currently we are mainly all focused on Expos and checking on our progress on that field i belive is very useful for the community. * Total loot each day * Total pirates/alliens (-/+ profit) * Total Black Holes (monthly?)
Planned
2
votes
0
comments

Tools for market

Suggested by: essai5151 ()
Hi, Can you add something like that: https://board.fr.ogame.gameforge.com/index.php?thread/727058-outils-pour-le-march%C3%A9-nom-temporaire/ Plugin with rates on the market. Thannks
Awaiting approval
2
votes
2
comments

Send recyclers from galaxy view

Suggested by: TeRRoR ()
If there is a debris field in the galaxy view it would be great to be able to send recycles directly to there.
Planned
2
votes
1
comments

Allow changing AI's brain queue

Suggested by: kko ()
It would be nice to allow to change how brain will build installations. Something like adding a ratio between metal, crystal, deuterium and robotics factory to build.
Awaiting approval
2
votes
0
comments

Hunter saving coords where activity has happened

Suggested by: Rising ()
It will be great for Hunter to save not only "active/inactive" but where activity took place. It will prevent from mistaking some espionage or attack actions from player activity.
Awaiting approval
2
votes
2
comments

Android app

Suggested by: vitorcosta ()
Android app
Awaiting approval
2
votes
1
comments

RS + FS script

Suggested by: Azir ()
simple script, go thru all planets, lift ress to 1) one main moon/planet 2) lift above the planet to the moon and maybe a FS script (for example go thru every moon and fs to colo on 50% insystem)
Awaiting approval
1
votes
0
comments

Flights

Suggested by: grafi24 ()
I am sometimes struggle to send resources with using more than 1 type of ships. There is useful tool which says how many LC or SC or PF we need to transport. It would be nice if after adding available LC (which are insuffivient) required number of SC or PF was recalculated. Can be recycles included too?
Awaiting approval
1
votes
0
comments

Optimize Brain AI while importing ressources

Suggested by: Razz ()
Hi Could be very interesting to have the Brain calculating the amount of needed ressources in a queue to send more ressources with ships in order to win some time between the constructions :)
Awaiting approval
1
votes
0
comments

Brain sends round amount of resources

Suggested by: Guidelines ()
Sending odd numbers of resources from planet to planet like 1,231,945 may be a red flag. I recommend rounding the numbers to something a human would type (like 1,250,000).
Awaiting approval
1
votes
4
comments

expiration time of espionages

Suggested by: kidjam ()
Espionages must have an expiration time, as there are times that they are attacked after several hours of spying
Awaiting approval
1
votes
0
comments

scanning the phalanx from the galaxy survey

Suggested by: Frensis ()
Scan phalanx from the review of the galaxy. The ability to scan the phalanx from the nearest sensor phalanx movement of the planet's fleets. With the ability to save and integrate with the attack at the time of arrival of the fleet. The ability to calculate in the simulation of the attack fleet.
Awaiting approval
1
votes
1
comments

Specify Expedition And Farmer Time

Suggested by: monkeyking ()
How about being able to indicate the time when bot should start with expos and farming
Awaiting approval
1
votes
0
comments

Add hourly/daily stadistics on Empire tab

Suggested by: statico ()
It would be nice yo have the hourly and daily production statistics of every planet, plus the total, on the Empire tab.
Awaiting approval
1
votes
0
comments

Timer for checking buildings construction resources.

Suggested by: JoaquinI ()
I have my mine construction activate and farming with probes, so i reach the required resources so much sooner than the timer to re-calculate, we need a timer ( may be random with +-1 minute? ) to check for resources.
Awaiting approval
1
votes
0
comments

Make the mass spies on the inactive and on the players more human!

Suggested by: RIPragnar ()
Creates a random launch time between sendings of probes.
Awaiting approval
1
votes
1
comments

Expeditions with different fleet composition

Suggested by: breller ()
When playing advanced universes, is more profitable to try to catch pirates and aliens instead of just trying to get resources or ships. this should allow us to send the maximum number of ships, due to the fact some ships aren't involved in the same composition (you won't send HF and small cargoes togheter, cause HF have rf against them, and when catching aliens it will mean lots of losses).
Awaiting approval
1
votes
0
comments

Scan active players + log them in a table if they match a "search"

Suggested by: TeRRoR ()
It would be great to scan for active targets that have at least XXX Metal, XXX Crystal, XXX Deut and for example a total amount of fleet in million units and also a def in million units. Once it matches those minimum requirements, it would add those planets on the "target list" letting the player decide what to do next. It should be able to clear the list again, re-scan one or all targets and eventually update the list or remove planets/moons if they now do not fulfill the search wish anymore
Awaiting approval
1
votes
0
comments

rise up fleet before scanning

Suggested by: qwertyui19 ()
bot auto raises the fleet before hostile scanning of the target planet / moon
Awaiting approval
1
votes
0
comments

Find event positions

Suggested by: Stephano ()
I think it would be nice if you can see where an event is active (after an scan of course). For example if there are special planets that you can attack on the position :17 to get items. Or debris fields with dark matter like it is right now.
Awaiting approval
1
votes
0
comments

New farming mode

Suggested by: tofikl2 ()
Scan through Farming Sessions until X target is found where X = amount of fleet slots available for Bot (taken from settings) and then send attacks.
Awaiting approval
1
votes
0
comments

Management of farm sessions

Suggested by: xmoeglll ()
Some more advanced controls over the farming sessions would be nice, for example how many are queued, working, getting maybe a callfunc if it runs out of sessions
Awaiting approval
0
votes
0
comments

Dont know where to contact you, so sorry

Suggested by: matze ()
Hey there, I purchased the one month thing, but it tells me it expires in 4 hours. I purchased it before 10 minutes or so. What can I / you do there ?
Awaiting approval
0
votes
0
comments

when you attack with probes, wait until you have enough

Suggested by: kidjam ()
To attack with probes you need a lot of quantity. We assume that initially we have enough probes to start the attacks. There are times when the bot sends an attack with the rest of the remaining probes and they are not enough for the resources that there are. If you wait a few minutes the remaining attacks will come back and you will have enough to attack again. If you have fewer probes, you will have fewer attacks at once, but if you have more probes you can send more attacks at the same time and they will ALWAYS be 100% productive
Awaiting approval
0
votes
0
comments

differentiate farming and spy slots

Suggested by: kidjam ()
In the general configuration options, the number of slots for farming and for spying must be separated, especially when using spy probes to farm
Awaiting approval
0
votes
2
comments

[Bug] Telegram OnTelegramMessageReceivedCh negative CHAT_ID

Suggested by: irondrake ()
[Bug] Telegram OnTelegramMessageReceivedCh Hi, I'm trying to receive messages on a script from a telegram group by using the "OnTelegramMessageReceivedCh" event but it seems to not work properly when the CHAT_ID is a negative number However, I can still receive notifications on telegram group OnTelegramMessageReceivedCh works properly when CHAT_ID is a positive number
Awaiting approval
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