Top New
1
votes
0
comments

Farmer session start time

Suggested by: mistrzou ()
Hi, I would like to have the option to set the farmer session start time for example every day at 4 o'clock.
Awaiting approval
1
votes
0
comments

Farmer active users using mmorpg-stat inactivity

Suggested by: alca ()
I often use mmorpg-stat inactivity count to find players officially active but really not. it could be nice to implement the same counter when the scanner updates highscores and use it to determine those players and add just a checkbox on the farmer to make it attack those players, with just the same settings like before. this proposal is similar to this (https://www.ogame.ninja/proposals/farmer-for-active-users) but slightly different. i don't care about the fleet calculation, i simply set a very small value on defense points
Awaiting approval
1
votes
0
comments

Save template for AI queue mode

Suggested by: cristianftl ()
When you create a list of items to build them, would be useful to be able to save them as template and export it to import on others bots , for example to grow to astro lvl 1 faster
Awaiting approval
1
votes
0
comments

Allow farmer to reuse galaxy data, if not older than N hours

Suggested by: LordMike ()
With the scanner running, I always have an updated view of the universe that is never more than... 48 hours old.. When the farmer starts, it should be able to reuse this data. It is _very_ unlikely that somebody made a planet within the last N hours that I would want to farm.. Players inactivity states could come from the OGame API - updating all players in one go.
Awaiting approval
1
votes
0
comments

Add schedule timer for sleep/wakeup whit add button

Suggested by: Diobubu ()
it would be great to be able to create your own sleep timers with an add button nearby, so you can create total shutdown and slog phases during the day.
Awaiting approval
1
votes
0
comments

GUI change for the Overview Page with autorefresh

Suggested by: Banthex ()
Add Flights to the overview page. Add Farmer actions to the overview page. With autorefresh all x second. I love watching my bot, but I have to switch between a lot of different pages. Would be great if we could have a website with all active information. For an awesome "Visual User Experience".
Awaiting approval
1
votes
0
comments

CM to DF bot

Suggested by: Cugo ()
when CM to DF event is active automaticaly scan for DF and send recycler from closest planet/moon that has available recyclers
Awaiting approval
1
votes
1
comments

Brain sends round amount of resources

Suggested by: Guidelines ()
Sending odd numbers of resources from planet to planet like 1,231,945 may be a red flag. I recommend rounding the numbers to something a human would type (like 1,250,000).
Awaiting approval
1
votes
4
comments

expiration time of espionages

Suggested by: kidjam ()
Espionages must have an expiration time, as there are times that they are attacked after several hours of spying
Awaiting approval
1
votes
0
comments

scanning the phalanx from the galaxy survey

Suggested by: War66 ()
Scan phalanx from the review of the galaxy. The ability to scan the phalanx from the nearest sensor phalanx movement of the planet's fleets. With the ability to save and integrate with the attack at the time of arrival of the fleet. The ability to calculate in the simulation of the attack fleet.
Awaiting approval
1
votes
1
comments

Specify Expedition And Farmer Time

Suggested by: monkeyking ()
How about being able to indicate the time when bot should start with expos and farming
Awaiting approval
1
votes
0
comments

Add hourly/daily stadistics on Empire tab

Suggested by: statico ()
It would be nice yo have the hourly and daily production statistics of every planet, plus the total, on the Empire tab.
Awaiting approval
1
votes
0
comments

Timer for checking buildings construction resources.

Suggested by: JoaquinI ()
I have my mine construction activate and farming with probes, so i reach the required resources so much sooner than the timer to re-calculate, we need a timer ( may be random with +-1 minute? ) to check for resources.
Awaiting approval
1
votes
1
comments

Expeditions with different fleet composition

Suggested by: breller ()
When playing advanced universes, is more profitable to try to catch pirates and aliens instead of just trying to get resources or ships. this should allow us to send the maximum number of ships, due to the fact some ships aren't involved in the same composition (you won't send HF and small cargoes togheter, cause HF have rf against them, and when catching aliens it will mean lots of losses).
Awaiting approval
1
votes
0
comments

Scan active players + log them in a table if they match a "search"

Suggested by: TeRRoR ()
It would be great to scan for active targets that have at least XXX Metal, XXX Crystal, XXX Deut and for example a total amount of fleet in million units and also a def in million units. Once it matches those minimum requirements, it would add those planets on the "target list" letting the player decide what to do next. It should be able to clear the list again, re-scan one or all targets and eventually update the list or remove planets/moons if they now do not fulfill the search wish anymore
Awaiting approval
1
votes
0
comments

Management of farm sessions

Suggested by: xmoeglll ()
Some more advanced controls over the farming sessions would be nice, for example how many are queued, working, getting maybe a callfunc if it runs out of sessions
Awaiting approval
0
votes
1
comments

gameforme internal server error : 500 Internal Server Error

Suggested by: hasank33 ()
After the update, I can only add one person to a 5-person account. When I try to add a second person, I get the message "GameForm Internal Server Error: 500 Internal Server Error".
Awaiting approval
0
votes
0
comments

login error

Suggested by: xzicdr ()
[loginManager:267] ogame maintenance or ip blocked, attempt: 1, retry in: 10s : failed to get login link i need to help guys
Awaiting approval
0
votes
0
comments

Login failed

Suggested by: martinsco ()
[loginManager:296] login failed, attempt: 1, retry in: 5s : Get "https://gameforge.com/tra/game1.js": Proxy Authentication Required ? What is this?
Awaiting approval
0
votes
1
comments

Agregar Servidor

Suggested by: Estreptococo ()
Me dice que las credenciales no son correctas (bad credentials)
Awaiting approval
0
votes
0
comments

Is Ogame Ninja active?

Suggested by: blindguardian ()
It wasn't working when I logged in a long time ago.
Awaiting approval
0
votes
0
comments

IP

Suggested by: krism ()
Wird meine IP wenn ich einen Bot mittels Cloud nutze angezeigt
Awaiting approval
0
votes
0
comments

My bot link doesnt work

Suggested by: Solrac ()
My bot links doesnt work the message is: The domain has expired and may be available at auction. Register or transfer domains to Dynadot.com to save more and build your website for free!
Awaiting approval
0
votes
1
comments

IP Provider Change Reduction Cloud

Suggested by: mezomix22 ()
Why does the Cloud version change the IP and provider so often? If you get blocked for other reasons, you then have to justify why your provider changes so frequently. Also, the location changes very often as well. Is it possible to configure a different behavior here?
Awaiting approval
0
votes
0
comments

Expedition overnight

Suggested by: ch1k1t4_ ()
Is it possible to add an option, when you send fleet overnight, to decrease expedition speed instead of 8 hours expedition, to prevent for 10h late ?
Awaiting approval
0
votes
0
comments

second sleep timer

Suggested by: nemiel ()
add a second timer to be aktive if expedions are fully be back to start new expos
Awaiting approval
0
votes
1
comments

project alive?

Suggested by: pht ()
did project is still alive?
Awaiting approval
0
votes
0
comments

multiple attack alert

Suggested by: kazu ()
Is it possible to make the attack alarm come every minute? discord/mail
Awaiting approval
0
votes
0
comments

Add Expedition Strategy

Suggested by: otzmotz ()
Add Expedition Strategy - Repeat every x min
Awaiting approval
0
votes
0
comments

Schedule a Recall

Suggested by: xmas ()
It would be very useful to be able to schedule a recall of the fleet from the "flights" window in order to program a precise return time.
Awaiting approval
0
votes
0
comments

add telegram notification of active target in hunter mode

Suggested by: krevur ()
In hunter mode, have the possibility of having a telegram notification when a chosen target goes from inactive to active
Awaiting approval
0
votes
0
comments

Farmer - Scheduled timetable

Suggested by: Mregal ()
I would like to be able to schedule the farmer's regular function on specific days, at specific start times, for selected location ranges, just as it works now. This way, after using the 'sleep' option, the farmer can immediately resume option FARMER and start this option.
Awaiting approval
0
votes
2
comments

No console autostart parameters

Suggested by: Gerard ()
If not, how do i do this without a tier program like Hstart ?
Awaiting approval
0
votes
0
comments

Random activity during farmer mode

Suggested by: sev ()
Ability to enable or disable a random activity function during farmer mode, to avoid having a suspicious fixed activity on a single location.
Awaiting approval
0
votes
1
comments

change bot id

Suggested by: peterson ()
Hey, i deleted a bot and want the old id back .. the 4 is now a 6 .. can i change it back to 4 by any chance ? thanks guys !
Awaiting approval
0
votes
0
comments

Flights schedule

Suggested by: Palimydzisqna ()
It would be great if there was an option to save the fleet dispatch schedule. You could choose a template every day, for example transport resources at the similar time every day.
Awaiting approval
0
votes
0
comments

Bot script error "Monitor a list of target players activity"

Suggested by: Eden ()
The work of the script "Monitor a list of target players activity, and notify you when they stop being active". Disrupts the work of the entire group of bots for about 8 hours ... Bots do not log into the lobby Message: [handlers: 310] failed to execute callback: Get "https: // xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx": context deadline exceeded (Client.Timeout exceeded while awaiting headers) Ninja ogame does not work, a loop is formed. The problem arose in September 2022. Before September, everything was working
Awaiting approval
0
votes
0
comments

Farmer pause or stop before going to sleep mode

Suggested by: mistrzou ()
Hello, I would like to see an option to pause or abort the farmer before going to sleep mode - if flight time returning exceeds sleep time hour then stop sending farmer slots and stop or abort. Every day I have to manually abort all sessions of farmers on my accounts before going to sleep mode because bot is not FSing more than 1 main fleet. Simply do farmer as it is with expeditions - do not send if returning is after sleep hour.
Awaiting approval
0
votes
0
comments

Check for main fleet before sleep time issue

Suggested by: mistrzou ()
Hi, I've lost my fleet a few times because of this mechanic. The bot is searching for the main fleet way too early before going to sleep mode. When the main fleet is on FS and arrives a few minutes before sleep time bot chooses another smaller fleet for FS instead of scan 30sec before going to sleep mode for the main fleet. Please fix it ASAP or add option to auto fleetsave from specified coordinates! It's not hard to implement auto fleetsave for more than one fleet, please we need that feature!
Awaiting approval
0
votes
0
comments

More active farmer slot

Suggested by: garfild ()
Please add more active farmer slots. I would like to be able to set different preferences for each of my planets.
Awaiting approval
0
votes
0
comments

IPM Smart Defender & ABM Smart Checker

Suggested by: mistrzou ()
In public repository, there is a script called Build & maintain ABM on planets. The issue with this script is that bot have check interval making activities on planets. If you have bunkers in all your planets it may look very suspicious to have them all flash like lighters and check interval every 5 min is very bot-like and risk of ban. My suggestion is to make a new bot feature and add Smart IPM and ABM checker. Only if bot will detect IPM attack on planet then auto build ABM missles will start.
Awaiting approval
0
votes
1
comments

Smart resource dump in defense

Suggested by: mistrzou ()
Hello, we have option to dump remaining resources in defence when attack arrives but I would like to see option to dump resources in defense when certain amount specified by player is reached. For example I want to dump in plasma cannons when my metal on the planet would be 5kk and if I have enough crystal and deuterium bot will auto queque production of plasma cannon to reduce metal amount below 5kk. I will suggest to add a range level for example bot will build random amounts of plasma cannons for example from range 1-5, it would look more human. This feature should also have limit option to set for example stop building more if exceed 2000 plasma cannons. Why this option? Sometimes people want to go on holiday somewhere outside and don't have time to control the amounts of production on all their planets, this option will allow us to sleep better and reduce the chances of potential attack.
Awaiting approval
0
votes
0
comments

Fix expedition bug

Suggested by: mistrzou ()
I'm doing expedition on 3 planets and I wanted to send different ships on one of them. I click + button to add config, I'm setting everything correctly but it looks that bot can't handle sending different ships for each expedition config and my big cargos are staying in one planet whereas on the other planets small cargo's are running. Please fix it ASAP and provide auto fleet save not only for 1 fleet but option to auto FS more than 1 fleet.
Awaiting approval
0
votes
0
comments

Why bots just using 2 slots and stop

Suggested by: ldominic ()
I m just started to use this bot but I m not gonna be okay with this. Probes are ok, ships are ok, settings are ok, but this bot farmed 2 galaxy till morning why? how can I use all slots are more?
Awaiting approval
0
votes
1
comments

Farmer Bot presentation

Suggested by: Djilll ()
Pause, Abort, and even a delete button should be accessible on the Bot page. Not on clicking queued then abort then back to farming page. not to mention a delete button to totaly remove it from active or inactive. Ie a mistyping in programing leave confusing trace.
Awaiting approval
0
votes
0
comments

EMPIRE / FLOTTE EN VOLS

Suggested by: VIH ()
Hi guys is it possible to see somewhere inside EMPIRE PAGE about our flying ?? Thank you
Awaiting approval
0
votes
0
comments

Flights page module indicator

Suggested by: alca ()
Simple idea. Add to the flights page a column on the flights list, with the name of the module/script that executed that flight. Somtimes i want to check what the bot is doing without the need of reading the logs and this could be helpful especially while differentiating which transport is for repatriate and which is for the brain activities
Awaiting approval
0
votes
0
comments

Information crawling using Commander's Empire view

Suggested by: alca ()
I'm not sure how this is handled, but everytime i click the crawl button from the brain's views, it takes a few seconds to get everything. If the account has the commander active, the time can be greatly reduced using the empire page and simply the overview from every planet/moon to get all the infos. It probably is already done this way when we crawl from the bot's empire page, considering how faster it is (at least for me). but from the brain's views it really is muuuuch slower so i don't think this is the case
Awaiting approval
0
votes
0
comments

Sleep mode, save fleet on selected planets

Suggested by: ItsAMe ()
Instead of just saving the "main fleet", save all fleets on selected planets/moons. (Is this a bug or is it meant to be like this?)
Awaiting approval
0
votes
1
comments

Farmer: Avoid sending multiple fleets to one target

Suggested by: LordMike ()
I'm experiencing the farmer sending 4-6 fleets to one planet, even though I have more than enough ships to carry all in one go.. I'm thinking this is because we can only get 50% or so, resources, for each attack.. Buut.. This also means that fleet #2 will get 25% of the original resources, and I think that the other targets would provide more than that. So the farmer should reconsider other targets, before sending fleet #2, #3 etc..
Awaiting approval
« Prev Next »