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2
votes
0
comments
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rise up fleet before scanningSuggested by: qwertyuiop1991 ()
bot auto raises the fleet before hostile scanning of the target planet / moon
Awaiting approval
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2
votes
0
comments
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Find event positionsSuggested by: Stephano ()
I think it would be nice if you can see where an event is active (after an scan of course). For example if there are special planets that you can attack on the position :17 to get items. Or debris fields with dark matter like it is right now.
Awaiting approval
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2
votes
0
comments
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New farming modeSuggested by: tofikl2 ()
Scan through Farming Sessions until X target is found where X = amount of fleet slots available for Bot (taken from settings) and then send attacks.
Awaiting approval
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2
votes
1
comments
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RS + FS scriptSuggested by: Azir ()
simple script, go thru all planets, lift ress to
1) one main moon/planet
2) lift above the planet to the moon
and maybe a FS script (for example go thru every moon and fs to colo on 50% insystem)
Awaiting approval
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1
votes
2
comments
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I have payed my license but it does not workSuggested by: sargeras ()
I cannot enter my bot, i cant acces to renew my license because it is already payed. Any help?
Awaiting approval
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1
votes
0
comments
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Cannot find any support linkSuggested by: TeRRoR ()
All links are broken, I also cannot login in Slack - please help! I have problems with "bad credentials" while logging in
Awaiting approval
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1
votes
0
comments
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Input errorSuggested by: Alex80 ()
I can't add the bot to the lobby. It's giving a bad referral error. Before, it was giving a proxy error. Even though I bought three different bots, I can't log in to the lobby.
Awaiting approval
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1
votes
1
comments
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project alive?Suggested by: pht ()
did project is still alive?
Awaiting approval
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1
votes
0
comments
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BUG: Flight time is wrong for civil ships!Suggested by: umek ()
When you have bonus speed from lifeforms, civil ships (cargo/recycles) are a bit faster than the speed from the ninja flights calculations.
So scheduled flights "arrive at" time is wrong!
Awaiting approval
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1
votes
0
comments
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Refresh CDSuggested by: errico ()
Script for refresh cd ?
should check the cd both if it disappears and if it increases or decreases noting the time with a refresh range of 2/3 sec
Awaiting approval
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1
votes
0
comments
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Farmer session start timeSuggested by: mistrzou ()
Hi, I would like to have the option to set the farmer session start time for example every day at 4 o'clock.
Awaiting approval
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1
votes
0
comments
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Farmer active users using mmorpg-stat inactivitySuggested by: alca ()
I often use mmorpg-stat inactivity count to find players officially active but really not. it could be nice to implement the same counter when the scanner updates highscores and use it to determine those players and add just a checkbox on the farmer to make it attack those players, with just the same settings like before. this proposal is similar to this (https://www.ogame.ninja/proposals/farmer-for-active-users) but slightly different. i don't care about the fleet calculation, i simply set a very small value on defense points
Awaiting approval
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1
votes
0
comments
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Save template for AI queue modeSuggested by: cristianftl ()
When you create a list of items to build them, would be useful to be able to save them as template and export it to import on others bots , for example to grow to astro lvl 1 faster
Awaiting approval
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1
votes
0
comments
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Allow farmer to reuse galaxy data, if not older than N hoursSuggested by: LordMike ()
With the scanner running, I always have an updated view of the universe that is never more than... 48 hours old..
When the farmer starts, it should be able to reuse this data. It is _very_ unlikely that somebody made a planet within the last N hours that I would want to farm..
Players inactivity states could come from the OGame API - updating all players in one go.
Awaiting approval
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1
votes
0
comments
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Add schedule timer for sleep/wakeup whit add buttonSuggested by: Diobubu ()
it would be great to be able to create your own sleep timers with an add button nearby, so you can create total shutdown and slog phases during the day.
Awaiting approval
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1
votes
0
comments
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GUI change for the Overview Page with autorefreshSuggested by: Banthex ()
Add Flights to the overview page. Add Farmer actions to the overview page. With autorefresh all x second. I love watching my bot, but I have to switch between a lot of different pages. Would be great if we could have a website with all active information. For an awesome "Visual User Experience".
Awaiting approval
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1
votes
0
comments
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CM to DF botSuggested by: Cugo ()
when CM to DF event is active automaticaly scan for DF and send recycler from closest planet/moon that has available recyclers
Awaiting approval
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1
votes
1
comments
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Brain sends round amount of resourcesSuggested by: Guidelines ()
Sending odd numbers of resources from planet to planet like 1,231,945 may be a red flag. I recommend rounding the numbers to something a human would type (like 1,250,000).
Awaiting approval
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1
votes
4
comments
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expiration time of espionagesSuggested by: kidjam ()
Espionages must have an expiration time, as there are times that they are attacked after several hours of spying
Awaiting approval
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1
votes
0
comments
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scanning the phalanx from the galaxy surveySuggested by: War66 ()
Scan phalanx from the review of the galaxy. The ability to scan the phalanx from the nearest sensor phalanx movement of the planet's fleets. With the ability to save and integrate with the attack at the time of arrival of the fleet. The ability to calculate in the simulation of the attack fleet.
Awaiting approval
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1
votes
1
comments
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Specify Expedition And Farmer TimeSuggested by: monkeyking ()
How about being able to indicate the time when bot should start with expos and farming
Awaiting approval
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1
votes
0
comments
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Add hourly/daily stadistics on Empire tabSuggested by: statico ()
It would be nice yo have the hourly and daily production statistics of every planet, plus the total, on the Empire tab.
Awaiting approval
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1
votes
0
comments
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Timer for checking buildings construction resources.Suggested by: JoaquinI ()
I have my mine construction activate and farming with probes, so i reach the required resources so much sooner than the timer to re-calculate, we need a timer ( may be random with +-1 minute? ) to check for resources.
Awaiting approval
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1
votes
1
comments
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Expeditions with different fleet compositionSuggested by: breller ()
When playing advanced universes, is more profitable to try to catch pirates and aliens instead of just trying to get resources or ships. this should allow us to send the maximum number of ships, due to the fact some ships aren't involved in the same composition (you won't send HF and small cargoes togheter, cause HF have rf against them, and when catching aliens it will mean lots of losses).
Awaiting approval
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1
votes
0
comments
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Scan active players + log them in a table if they match a "search"Suggested by: TeRRoR ()
It would be great to scan for active targets that have at least XXX Metal, XXX Crystal, XXX Deut and for example a total amount of fleet in million units and also a def in million units.
Once it matches those minimum requirements, it would add those planets on the "target list" letting the player decide what to do next.
It should be able to clear the list again, re-scan one or all targets and eventually update the list or remove planets/moons if they now do not fulfill the search wish anymore
Awaiting approval
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1
votes
0
comments
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Management of farm sessionsSuggested by: xmoeglll ()
Some more advanced controls over the farming sessions would be nice, for example how many are queued, working, getting maybe a callfunc if it runs out of sessions
Awaiting approval
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0
votes
1
comments
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1.15.8Suggested by: trolls43 ()
when ?? i've paid 2days ago for a broken version.....
Awaiting approval
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0
votes
1
comments
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LF: rank buildings and researches by payback time across celestialsSuggested by: solemo ()
The bot already knows every input needed to rank LF investments: current levels per celestial, costs, and production output. What is missing is the ranking itself.
Third-party tools do this and it is the main reason people run them alongside the bot. A typical row looks like:
Catalyser Technology 0 -> 1
cost 20,900 MSU
gain +1,650 MSU/h
payback 4h13m
Sorted by payback time, this immediately shows that a level 0 -> 1 on ten celestials beats a level 4 -> 5 on one, because LF research levels are per-celestial while the effect is global.
Suggested change: a view listing candidate LF buildings and researches across all celestials, with cost, hourly gain and payback time, sorted by payback. Optionally a button to push the top entries into Brain ceilings.
This would also make artifact spending decisions concrete, since a paid slot costs 400 artifacts and there is currently no way to compare where that is best spent.
Awaiting approval
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0
votes
0
comments
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Brain: keep the food building N levels above the population buildingSuggested by: solemo ()
LF research is disabled when population drops below the required level, so the food building must stay ahead of the population building. Brain has ceilings for both but no relation between them, so it raises population past what food supports.
Observed on a 13-planet account after a ceiling update: 7 of 13 planets ended up food-negative, because the population building rose 3-5 levels while food lagged. Log counts over 3 days on one race: 277 population building entries, 0 food building entries.
The manual workaround is a weekly cycle: freeze the population ceiling, let food catch up, raise both by 5, repeat. On 13 planets that is real clicking.
Suggested change: one config value, e.g. FoodBufferOverPopulation = N. Brain keeps the food building N levels above the population building and never raises population past food + N.
Works for all four lifeforms, since each has exactly one population and one food building.
Optional: a warning when a celestial goes food-negative.
Awaiting approval
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0
votes
0
comments
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Repatriate: add minimum thresholds for metal and crystalSuggested by: solemo ()
Repatriate exposes RepatriateMinimumDeuterium but has no equivalent for metal and crystal, so both are drained to zero on every cycle.
This puts two of the bot's own modules in conflict: Repatriate pulls crystal off a production planet, Brain orders it back for the next construction, and fuel is paid both ways.
From a 3-day log covering 353 Brain imports on a 13-planet account:
imports containing crystal 88%
imports containing metal 56%
imports containing deuterium 32%
Crystal dominates because it is fully drained and immediately needed again. Deuterium, the only resource with a configurable floor, appears in the fewest imports. That correlation is the argument.
Suggested change: two per-celestial fields, symmetric to the existing one:
RepatriateMinimumMetal
RepatriateMinimumCrystal
Production planets keep a working buffer for Brain while still shipping surplus to the hub, and a round trip disappears from every cycle.
Awaiting approval
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0
votes
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comments
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Brain: use all four build queues on a celestial in parallelSuggested by: solemo ()
The game gives each celestial four independent queues: buildings, LF buildings, LF research and shipyard. Brain runs only one task at a time per celestial, so the other three sit idle.
Observed on a celestial building an LF building: buildings queue empty, LF research empty, shipyard empty. The Brain activities panel shows exactly one row per celestial, never two.
The bot already separates these in the scripting API - ConstructionsBeingBuilt() and ConstructionsBeingBuiltLf() are distinct calls - so the distinction exists, it is just not used to run them concurrently.
Suggested change: let Brain hold one active task per game queue instead of one per celestial. A mine, an LF building and an LF research could progress simultaneously on the same planet.
Up to 4x Brain throughput, no extra fleet slots, since the queues are already independent in the game.
Optional: per-queue enable flags and a resource priority order, so queues do not starve each other when funds are short.
Awaiting approval
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0
votes
0
comments
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Brain: prefetch next task resources during current buildSuggested by: solemo ()
Brain evaluates the next goal only AFTER the current construction completes. If resources are short then, it orders a transport and idles until it lands. Between celestials in different systems that is 30+ minutes of a fully idle planet.
Measured on one celestial over a 7-hour window:
building time 5h14m
idle on transports 1h50m = 26%
waits observed 3x, each 33-35 min
Same cycle every time: task ends -> goal computed -> resource missing -> transport ordered -> ~34 min of nothing. The wait is just flight time, so it is paid again and again.
Suggested change: evaluate the next goal at the START of a construction and dispatch the transport immediately, so it lands before the current task ends. No extra fleet slots - same transports, sent earlier.
Scales with planet count and how spread out the account is, so it hits hardest on accounts that lean on Brain most.
Optional: config flag (PrefetchNextTask + lookahead depth) to keep current behaviour.
Awaiting approval
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0
votes
1
comments
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Update to Ogame V13Suggested by: bubu1337 ()
pls update to Ogame V13
Awaiting approval
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0
votes
2
comments
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ERROR expeditions:XXX Expo not enough deut 0 ErrorSuggested by: bubu1337 ()
Please fix the error code that says there isn't enough deut on moon for the expo, even though there is enough deut.
"13:51:02 ERROR expeditions:[538] Expo [M:1:23:4]: [M:1:23:4] to [P:1:23:16], not enough deut 0, fuel: 63.497 (min deut 0), large cargo: 1,234, espionage probe: 1, reaper: 1, pathfinder: 1
Awaiting approval
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0
votes
0
comments
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Hide pictures in reports"Suggested by: bornborn ()
what is it??
Awaiting approval
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0
votes
0
comments
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NON RISULTA PIU IL MIO PAGAMENTOSuggested by: giuditta88 ()
DOVE SONO I MIEI SOLDI?
Awaiting approval
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0
votes
0
comments
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Hunter & Scanner ModeSuggested by: deneme1234 ()
What is the benefit of Hunter and Scanner Mode? I don't understand.
Awaiting approval
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0
votes
0
comments
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New BOTSuggested by: Valrok ()
Somebody know about anothe BOT similigar to NINJA BOT?, this people abandoned the bussines
Awaiting approval
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0
votes
0
comments
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Dev abandoned the bot?Suggested by: Cr0ss0v3r ()
I was about to sub but now I see all the complaints that its Not working. Was the bot abandoned?
Awaiting approval
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0
votes
0
comments
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There are problems with fingerprint generation.Suggested by: Alex80 ()
I've tried with several different regional servers, but when it comes to generating fingerprints, it gives a "bad reference" warning.
Awaiting approval
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0
votes
1
comments
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I cant add new bot - tells me bad credencialsSuggested by: Meedof ()
I cant add new bot - tells me bad credencials
Awaiting approval
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0
votes
0
comments
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ticketing system and supportSuggested by: WickedBuZz ()
may i suggest admins to create a support system which would allow users to contact admins when we need support? there's a link to Slack on every corner but all of them are broken, every single one of them on every page... and slack seems like waaaaaaay too much for the things we need... something like osTicket maybe... and it would cost peanuts... one ogame ninja user would maybe cover all the expenses... it can be free too!
Awaiting approval
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0
votes
2
comments
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Need HelpSuggested by: DietaBowlen ()
Have activated the Cloud Version but i can not create the bot, in the programm is the bot running but not over cloud
Awaiting approval
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0
votes
1
comments
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Slack link is down, I cannot logginSuggested by: zaka ()
I can start the app but I cannot loggin. I've tried to open slack but it says the link is no longer valid
Awaiting approval
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0
votes
1
comments
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gameforme internal server error : 500 Internal Server ErrorSuggested by: hasank33 ()
After the update, I can only add one person to a 5-person account. When I try to add a second person, I get the message "GameForm Internal Server Error: 500 Internal Server Error".
Awaiting approval
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0
votes
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comments
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login errorSuggested by: xzicdr ()
[loginManager:267] ogame maintenance or ip blocked, attempt: 1, retry in: 10s : failed to get login link i need to help guys
Awaiting approval
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0
votes
0
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Login failedSuggested by: martinsco ()
[loginManager:296] login failed, attempt: 1, retry in: 5s : Get "https://gameforge.com/tra/game1.js": Proxy Authentication Required ? What is this?
Awaiting approval
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0
votes
1
comments
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Agregar ServidorSuggested by: Estreptococo ()
Me dice que las credenciales no son correctas (bad credentials)
Awaiting approval
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0
votes
0
comments
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Is Ogame Ninja active?Suggested by: blindguardian ()
It wasn't working when I logged in a long time ago.
Awaiting approval
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0
votes
0
comments
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IPSuggested by: krism ()
Wird meine IP wenn ich einen Bot mittels Cloud nutze angezeigt
Awaiting approval
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