Top New
1
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comments

scanning the phalanx from the galaxy survey

Suggested by: Frensis ()
Scan phalanx from the review of the galaxy. The ability to scan the phalanx from the nearest sensor phalanx movement of the planet's fleets. With the ability to save and integrate with the attack at the time of arrival of the fleet. The ability to calculate in the simulation of the attack fleet.
Awaiting approval
0
votes
0
comments

Hiding the fleet, short save

Suggested by: Frensis ()
part of the fleet usually stands on the moon. in the event of espionage, information about this fleet will become known . there are proposedegie do recognition of espionage and raising part of the fleet in the save to hide information about the fleet. and you can also make a short save for example for an hour on 2 for a short absence, it will look more like a human game.
Awaiting approval
0
votes
0
comments

Better Building while offline

Suggested by: Hadltonium ()
Please make a better building when offline like not only the mine and so if i try it with imperium it doesnt work
Awaiting approval
0
votes
0
comments

select the vessels to ghost

Suggested by: Tazz ()
please add be able to select the vessels to ghost
Awaiting approval
0
votes
0
comments

Total resources on air in "Flights" page

Suggested by: licalica ()
Something to show the total resources, grouped by planet
Awaiting approval
0
votes
0
comments

Fixed problem with sending pathfinder

Suggested by: RIPragnar ()
Sometimes the "pathfinder" takes 40/50 minutes before being sent to collect the "cdr" of combat against pirate and aliens. this therefore leaves room for theft by other players. Can you set up an automatic casi departure after a fight to collect the "cdr" as quickly as possible.
Awaiting approval
3
votes
0
comments

Fleet builder

Suggested by: MichalS ()
brain could build selected amount of ships from resources, or check and build as many as can every [...] hour
Awaiting approval
0
votes
0
comments

sending order when farming&repatriate

Suggested by: monkeyking ()
the order of the scans and attacks should go out from the scanning planet and not arbitrarily. same when repatriate (order of your planet order settings) would be less suspicious...
Awaiting approval
2
votes
0
comments

Empire -> Import & Build add a "Send 100% of required ress" Button.

Suggested by: xiakit ()
I often want to send GT for more than one building in the Empire view, but the Import & Build function only sends the ressource - ressource on the planet. So if you send two missions one mission will have not enough ressource for both of the buildings. I wish there was a button to tell the function there are no ress to be expected on the target planet and the scripts sends the full cost of the building.
Awaiting approval
2
votes
0
comments

Select ALL planets in Brain List.

Suggested by: JoaquinI ()
I started using this bot when i had 2 o 3 planets and it was easy, but now i would like to select all the planets and unselect 1. Maybe i could be easier if you can select ( to AI / NONE / EXPORTER / IMPORTER ) all at once.
Awaiting approval
0
votes
1
comments

Min. Max player rank

Suggested by: nohmer ()
Hi Can you add min-max player rankings for the farmer? Can we also create a list of inactive players and planets for farmer? It must be in the selection so that there is an attack from the nearest planet.
Awaiting approval
1
votes
1
comments

Specify Expedition And Farmer Time

Suggested by: monkeyking ()
How about being able to indicate the time when bot should start with expos and farming
Awaiting approval
0
votes
0
comments

Add a 32 bit version

Suggested by: Danyfs ()
the current version is only available for the 64 bit version of window, I want to test the bot but currently I have the 32 bit version of windows. thanks.
Awaiting approval
0
votes
0
comments

Set Farmer Slots

Suggested by: monkeyking ()
dear ninjas, i'm thinking about kind of an option saying:"do not exceed the number of slots" - X. Maybe give 2 options: one number sets the slots for spying and the other for attacks (cause spying doesnt take as long as the attack and if u need to transport sth quick, or want to save on several celestials but only one slot available...) greets
Awaiting approval
3
votes
1
comments

Fix AI for Moon

Suggested by: nth69 ()
Currently if you set your brain for moon to AI mode it will build robotics factory and use the last moon space making it impossible to build lunar base.
Awaiting approval
1
votes
0
comments

Add hourly/daily stadistics on Empire tab

Suggested by: statico ()
It would be nice yo have the hourly and daily production statistics of every planet, plus the total, on the Empire tab.
Awaiting approval
1
votes
0
comments

Timer for checking buildings construction resources.

Suggested by: JoaquinI ()
I have my mine construction activate and farming with probes, so i reach the required resources so much sooner than the timer to re-calculate, we need a timer ( may be random with +-1 minute? ) to check for resources.
Awaiting approval
0
votes
1
comments

Player Monitor

Suggested by: TidusIsOP ()
Allow user to choose maybe 1-3 players that scanner will check DF & activity at all players planets every X minutes. The data is logged in a player table so we can check patterns etc.
Awaiting approval
0
votes
0
comments

Add a 'when possible' sscheduled flight

Suggested by: breller ()
This will allow to send some particular fleets when the correct number or condition is met.
Awaiting approval
1
votes
0
comments

Make the mass spies on the inactive and on the players more human!

Suggested by: RIPragnar ()
Creates a random launch time between sendings of probes.
Awaiting approval
0
votes
0
comments

Repatriate

Suggested by: lordnight ()
There is no way to repatriate resources from one origin to all the others planets/moons at the same time. I'm a wrong or there is not actually any way to set multiple destination from one single origin ? If there is... please answer me.
Awaiting approval
0
votes
2
comments

Inside out farming

Suggested by: JoaquinI ()
When you start a farming session the proccess starts from the first ss you put and advance one by one, my suggestion is that you can choose if this proccess goes with this logic, or it starts from the center and goes to the sides. So if I choose -10/me/+10 ss, my ss will be the first attacked ( and getting resources more quick ). Hope is not complicated to understand. BTW: I'm a developer, working with .NET/Angular & with knowledge of Node.js, if you need some help with the app just send me an e-mail, i have some free time during quarentine (my user is JoauinI).
Awaiting approval
1
votes
0
comments

Expeditions with different fleet composition

Suggested by: breller ()
When playing advanced universes, is more profitable to try to catch pirates and aliens instead of just trying to get resources or ships. this should allow us to send the maximum number of ships, due to the fact some ships aren't involved in the same composition (you won't send HF and small cargoes togheter, cause HF have rf against them, and when catching aliens it will mean lots of losses).
Awaiting approval
0
votes
1
comments

Expeditions limit

Suggested by: terax21 ()
add expedition limit and setings to launch more then one expedition
Awaiting approval
3
votes
0
comments

Auction Timer / Sniper

Suggested by: terax21 ()
display of time remaining / automatic sniper if set to snipe
Awaiting approval
2
votes
2
comments

Smart Inactive Attacker

Suggested by: TeRRoR ()
It would be great to use the farmer with more intelligence and skip all planets that cant just fulfill my targets according to last scan and my requirements. Lets say I want to attack planets with 5M ressources. I now scan a planet which has mines of 40/38/36 - from the speed of universe I can know how much those mines can produce. So if the farming bot scans next time he should know that if it would be possible (compared to last time) that this planet now has already potentially the target of 5M for me or not. It would be an easy calculation if I am scanning the target 30 minutes later that this planet could impossible get this amount of ressources which were missing last time within 30 minutes. Only if the target would meet the ressources now theoreticaly from the time frame and calculation, then it should be rescanned again to check if it really has this amount of ressources available.
Awaiting approval
2
votes
0
comments

More detailed stats for Expeditions

Suggested by: Madnix ()
Since we have stats for Farmer sessions i'd like to see something similar for Expeditions because currently we are mainly all focused on Expos and checking on our progress on that field i belive is very useful for the community. * Total loot each day * Total pirates/alliens (-/+ profit) * Total Black Holes (monthly?)
Planned
0
votes
0
comments

Add Crawler Building

Suggested by: Anzalyst ()
If Miner Specialication, enable per Planet Crawlers & Solarsatellites for maximum efficiency
Awaiting approval
5
votes
0
comments

AI for scientific research

Suggested by: waux ()
Need AI do something for scientific research, making colonies.
Awaiting approval
13
votes
5
comments

Scan Derbis fields on 16 psoition

Suggested by: gepeto317 ()
Posibility to scan derbis fields on position 16, like top 100 normal derbis fields close to planets, and can dend pathfinders to these locations.
Awaiting approval
1
votes
0
comments

Tools for market

Suggested by: essai5151 ()
Hi, Can you add something like that: https://board.fr.ogame.gameforge.com/index.php?thread/727058-outils-pour-le-march%C3%A9-nom-temporaire/ Plugin with rates on the market. Thannks
Awaiting approval
1
votes
0
comments

Scan active players + log them in a table if they match a "search"

Suggested by: TeRRoR ()
It would be great to scan for active targets that have at least XXX Metal, XXX Crystal, XXX Deut and for example a total amount of fleet in million units and also a def in million units. Once it matches those minimum requirements, it would add those planets on the "target list" letting the player decide what to do next. It should be able to clear the list again, re-scan one or all targets and eventually update the list or remove planets/moons if they now do not fulfill the search wish anymore
Awaiting approval
3
votes
1
comments

Expedition Stats like Farming stats

Suggested by: Madnix ()
Would be nice to know the "results" of expeditions: Metal Crystal Deut Ships DM Pirates/Aliens profits
Awaiting approval
10
votes
1
comments

Expedition data sheet

Suggested by: Cugo ()
Add a data sheet that automaticaly imports al expeditions reports and has profits, fleet found, fleet lost, number of pirates, DF, DM and other expo related statistics
Planned
2
votes
2
comments

Send recyclers from galaxy view

Suggested by: TeRRoR ()
If there is a debris field in the galaxy view it would be great to be able to send recycles directly to there.
Planned
0
votes
0
comments

Fast Re-Check of Top100 debris fields

Suggested by: TeRRoR ()
It would be good to do a quick rescan of the Topp100 debris to see if they actually still exist or are gone already
Awaiting approval
0
votes
0
comments

Send the bot to sleep mode should not "end" the farming session

Suggested by: TeRRoR ()
If the bot goes sleeping (either by using the setting in the settings section) or via a script, the next time the bot wakes up, it should not start over a new farming session, but continue the old one. As a player, if I pause for one or two hours, and then come back, I would not start scanning inactives from X:1 again, but continue where I stopped, as previously scanned/attacked targets would not recover so quickly and the chances are higher that there are better targets at the X:Y+n where I stopped.
Awaiting approval
0
votes
0
comments

Defining random time delays for features

Suggested by: TeRRoR ()
I would love to see settings to define our own time delays in features like: * Sending attacks * Scanning * Checking espionage reports I dont know what the bot is exactly doing --- like if he is really opening pages or just sending requests to ogame's servers. I want the bot to behave more human like. Scanning intervalls are too fast in my opinion, same for galaxy scanning (can only set a fixed value .. it would be very suspicious to open each page with an exact delay of xxx MS - especially if there are "good debris" etc. on one page, a player would stop and check closer for example) Please implement a settings page where we would define time delays for actions like sending attacks, sendings probes, scanning galaxy with "from" - "to" delay, so the random delay would be something like XXX and YYY miliseconds.
Awaiting approval
0
votes
0
comments

Brain - Sending ressources with rounded up ressources/transporters

Suggested by: TeRRoR ()
I think it would be easy to implement to round up the required ressources via brain builder towards the next 10k or 100k of ressources (if available) and also send more transporters as needed. Its strange to send 613.414 metal to get something build. Nobody would do that.
Awaiting approval
0
votes
0
comments

Brain shortcut

Suggested by: nobokto ()
IMHO good idea is add little shortcut "import and build" to brain table on main screen (bot) if we have suggested "goal", then we don't have to go deep inside empire view - usefull for mobile play.
Awaiting approval
6
votes
0
comments

BRAIN automatic ressources check

Suggested by: Texou76 ()
When you use queue mode with Brain mode (add defences and ships constructions for example) it would be usefull to add a periodical check of available resources.
Awaiting approval
3
votes
0
comments

Farming with recycler

Suggested by: Theflusher ()
Would be great to select our farming fleet ( for exemple recycler ) - recyclers with general and prop 15 are so OP to farm
Awaiting approval
0
votes
0
comments

aarch64 binary

Suggested by: ferjul17 ()
Hi, In France we have an internet "box" privided by a popular internet provider which allows to create virtual machine running on the "box". The "box" (called Freebox Delta) is running on a Snapdragon 835. The architecture of this cpu is aarch64. It would be very cool if you can provide this binary in addition to the ARMv7. Regards
Awaiting approval
0
votes
0
comments

farmer parameters

Suggested by: nobokto ()
Maybe good possibility will be to change session parameters if session is paused?
Awaiting approval
1
votes
0
comments

rise up fleet before scanning

Suggested by: qwertyui19 ()
bot auto raises the fleet before hostile scanning of the target planet / moon
Awaiting approval
0
votes
0
comments

Espionage Probe farming (or any ship) and IPM attack alarm

Suggested by: qwertyui19 ()
hi. i think the best option be choice ships to farming when u set new session. IPM attack alarm is need too:)
Awaiting approval
1
votes
1
comments

Allow changing AI's brain queue

Suggested by: kko ()
It would be nice to allow to change how brain will build installations. Something like adding a ratio between metal, crystal, deuterium and robotics factory to build.
Awaiting approval
2
votes
0
comments

Hunter saving coords where activity has happened

Suggested by: Rising ()
It will be great for Hunter to save not only "active/inactive" but where activity took place. It will prevent from mistaking some espionage or attack actions from player activity.
Awaiting approval
7
votes
0
comments

Safety probe to slow down an attack

Suggested by: Smoothly ()
The bot will auto send a safety probe to slow down your fleet so you wont fly into a ninja.
Awaiting approval
5
votes
1
comments

Discord Notification Integration

Suggested by: Anzalyst ()
Please add Discord notifications for attacks etc
Awaiting approval
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