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IPM Smart Defender & ABM Smart Checker

Suggested by: mistrzou ()
In public repository, there is a script called Build & maintain ABM on planets. The issue with this script is that bot have check interval making activities on planets. If you have bunkers in all your planets it may look very suspicious to have them all flash like lighters and check interval every 5 min is very bot-like and risk of ban. My suggestion is to make a new bot feature and add Smart IPM and ABM checker. Only if bot will detect IPM attack on planet then auto build ABM missles will start.
Awaiting approval
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Smart resource dump in defense

Suggested by: mistrzou ()
Hello, we have option to dump remaining resources in defence when attack arrives but I would like to see option to dump resources in defense when certain amount specified by player is reached. For example I want to dump in plasma cannons when my metal on the planet would be 5kk and if I have enough crystal and deuterium bot will auto queque production of plasma cannon to reduce metal amount below 5kk. I will suggest to add a range level for example bot will build random amounts of plasma cannons for example from range 1-5, it would look more human. This feature should also have limit option to set for example stop building more if exceed 2000 plasma cannons. Why this option? Sometimes people want to go on holiday somewhere outside and don't have time to control the amounts of production on all their planets, this option will allow us to sleep better and reduce the chances of potential attack.
Awaiting approval
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Fix expedition bug

Suggested by: mistrzou ()
I'm doing expedition on 3 planets and I wanted to send different ships on one of them. I click + button to add config, I'm setting everything correctly but it looks that bot can't handle sending different ships for each expedition config and my big cargos are staying in one planet whereas on the other planets small cargo's are running. Please fix it ASAP and provide auto fleet save not only for 1 fleet but option to auto FS more than 1 fleet.
Awaiting approval
1
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Auto Fleet Save for more than one fleet

Suggested by: mistrzou ()
Hello, we really want the option to auto fleet save more than one fleet because of splitting expeditions and players simply want to split their fleet. If it is not possible to add this for now I request for script which allow me to auto fleet save my ships from different planets / moons according to my advanced sleep schedule.
Awaiting approval
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Why bots just using 2 slots and stop

Suggested by: ldominic ()
I m just started to use this bot but I m not gonna be okay with this. Probes are ok, ships are ok, settings are ok, but this bot farmed 2 galaxy till morning why? how can I use all slots are more?
Awaiting approval
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1
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Farmer Bot presentation

Suggested by: Djilll ()
Pause, Abort, and even a delete button should be accessible on the Bot page. Not on clicking queued then abort then back to farming page. not to mention a delete button to totaly remove it from active or inactive. Ie a mistyping in programing leave confusing trace.
Awaiting approval
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EMPIRE / FLOTTE EN VOLS

Suggested by: VIH ()
Hi guys is it possible to see somewhere inside EMPIRE PAGE about our flying ?? Thank you
Awaiting approval
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Flights page module indicator

Suggested by: alca ()
Simple idea. Add to the flights page a column on the flights list, with the name of the module/script that executed that flight. Somtimes i want to check what the bot is doing without the need of reading the logs and this could be helpful especially while differentiating which transport is for repatriate and which is for the brain activities
Awaiting approval
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Information crawling using Commander's Empire view

Suggested by: alca ()
I'm not sure how this is handled, but everytime i click the crawl button from the brain's views, it takes a few seconds to get everything. If the account has the commander active, the time can be greatly reduced using the empire page and simply the overview from every planet/moon to get all the infos. It probably is already done this way when we crawl from the bot's empire page, considering how faster it is (at least for me). but from the brain's views it really is muuuuch slower so i don't think this is the case
Awaiting approval
1
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Farmer active users using mmorpg-stat inactivity

Suggested by: alca ()
I often use mmorpg-stat inactivity count to find players officially active but really not. it could be nice to implement the same counter when the scanner updates highscores and use it to determine those players and add just a checkbox on the farmer to make it attack those players, with just the same settings like before. this proposal is similar to this (https://www.ogame.ninja/proposals/farmer-for-active-users) but slightly different. i don't care about the fleet calculation, i simply set a very small value on defense points
Awaiting approval
1
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Save template for AI queue mode

Suggested by: cristianftl ()
When you create a list of items to build them, would be useful to be able to save them as template and export it to import on others bots , for example to grow to astro lvl 1 faster
Awaiting approval
1
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1
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automatic spy

Suggested by: hosck ()
A more comfortable option would be to be able to select a range of solar systems, a range of levels and if they are active or not and to spy on all the planets in the range.
Awaiting approval
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2
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captcha

Suggested by: Momo ()
Tengo un error de captcha que no me permite crear el bot.
Awaiting approval
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Allow farmer to reuse galaxy data, if not older than N hours

Suggested by: LordMike ()
With the scanner running, I always have an updated view of the universe that is never more than... 48 hours old.. When the farmer starts, it should be able to reuse this data. It is _very_ unlikely that somebody made a planet within the last N hours that I would want to farm.. Players inactivity states could come from the OGame API - updating all players in one go.
Awaiting approval
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Sleep mode, save fleet on selected planets

Suggested by: ItsAMe ()
Instead of just saving the "main fleet", save all fleets on selected planets/moons. (Is this a bug or is it meant to be like this?)
Awaiting approval
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1
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Farmer: Avoid sending multiple fleets to one target

Suggested by: LordMike ()
I'm experiencing the farmer sending 4-6 fleets to one planet, even though I have more than enough ships to carry all in one go.. I'm thinking this is because we can only get 50% or so, resources, for each attack.. Buut.. This also means that fleet #2 will get 25% of the original resources, and I think that the other targets would provide more than that. So the farmer should reconsider other targets, before sending fleet #2, #3 etc..
Awaiting approval
1
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Add schedule timer for sleep/wakeup whit add button

Suggested by: Diobubu ()
it would be great to be able to create your own sleep timers with an add button nearby, so you can create total shutdown and slog phases during the day.
Awaiting approval
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MINA CRISTAL NIVEL 40

Suggested by: Mandala ()
No funciona el brain constructor con minas nivel 40 de cristal
Awaiting approval
2
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Fleet Save

Suggested by: XinZhao ()
Hello everybody Excuse my English, I propose that an option be implemented within the sleep mode, one that gives you the option to do the fleet save dividing it into the amount of available slots, for when they throw you to destroy the moon while you are in fleet, do not adjust the return of the entire fleet.
Awaiting approval
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Defender attack check from a set planet

Suggested by: Asesinoken ()
Allow for attacks to be checked from a specific coordinate, so that if i have a disposable colony, I can have it check from there, and not make activity in known planets.
Awaiting approval
3
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1
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Add random delay in advanced sleep schedule

Suggested by: pippesanti ()
The sleep schedule could be a bit more realistic if we could specify some random time around wake and sleep
Awaiting approval
1
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Show Brain development plans

Suggested by: pippesanti ()
I think it would be useful having a page with the steps that brain will take to develop the various planets, or maybe add this information in empire view
Awaiting approval
1
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1
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Colonizer / logic for colonization

Suggested by: ogameninja2412 ()
It would be really nice if we could have some sort of colonizer. E.g. one select starting planet/moon, than select where you want to colonize which galaxy and solarsystem range and which planetposition. Than you put in what temperature range or exact temperature you want and how many fields the planet should have at least. The bot should than use all fleet slots to send ships for colonization no matter how many planets you can colonize. Lets say i can colonize 1 more planet but have 16 fleet slots. ideally the bot would send 16 ships and than decide one by one if the planet matches the criteria or not. otherwise it woult take too much time if the bot woudl only send 1 ship and wait for the result.
Awaiting approval
1
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GUI change for the Overview Page with autorefresh

Suggested by: Banthex ()
Add Flights to the overview page. Add Farmer actions to the overview page. With autorefresh all x second. I love watching my bot, but I have to switch between a lot of different pages. Would be great if we could have a website with all active information. For an awesome "Visual User Experience".
Awaiting approval
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Prioritize Repatriate on planets with highest resources.

Suggested by: username8989 ()
(For those that set Rep slot limits) Allowing us to check a box, or having the bot automatically rep the planets with the highest resources first. This lets you set rep to say 5 slots, and rotate through the planets that need it most each time.
Awaiting approval
1
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defense

Suggested by: nanoset25 ()
There could be an option to determine how much of the defense units to build PL Missile launcher to build 50000 of course of course if there is an attack and the construction of the defense unit is on then rebuild the lost units up to 50000 the same could be done with the fleet is
Awaiting approval
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1
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Ghost Mode / Interception Mode

Suggested by: dav1d ()
In some occasions it could be useful not to cause any activity to intercept an oppenents fleet. Could be usefull to have a button "ghost mode" to pause all actions created by the bot pretending noone is watching
Awaiting approval
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1
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keep the same IP

Suggested by: manuel2010 ()
I happened to notice that at each log the ip to the bot is changed, and if checks are carried out there is a risk of ban, is it possible to keep the same ip on each bot? If yes, how do you do it?
Awaiting approval
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Expedition and Farmer Total counters

Suggested by: vitorcosta ()
Is it possible to add a total sum on those values?
Awaiting approval
2
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0
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KI building planner update time routine

Suggested by: Xylon ()
The Ki see that are not enough resources to build some thing. But when the farmer brings enough resources, the ki don't check the possibility to build the next thing.
Awaiting approval
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Defender sur mode veille

Suggested by: TETEBOT2000 ()
Le principe est le suivant Une reco automatique reglable toutes les heures ou 2h ou 3h par exemple afin de verifier si une attaque est en cours Notamment pendant le mode veille afin de verifier si une attaque est en cours Si non remise en mode veille pour un reveil a l heure prevue Si oui plusieurs options si attaque par missile on bascule sur le mode defender Si moon break on fait retour de statio auto et on reste connecte mode veille annule automatiquement et bascule sur le defender y compris Avertissement Telegram et mail Si attaque on reste connecte mode veille annule automatiquement et bascule sur le defender y compris Avertissement Telegram et mail
Awaiting approval
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2
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better espionage probe transportation

Suggested by: amamoslavida ()
I know it is not right place but, i could find your e-mail and also i don't have github account I have prepared a little better espionage probe transportation and i am pasting it here, Ok i cannot copy-paste because textarea has limit if you can give e-mail i can post it If you want you can add it under community scripts on GitHub
Awaiting approval
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when you attack with probes, wait until you have enough

Suggested by: kidjam ()
To attack with probes you need a lot of quantity. We assume that initially we have enough probes to start the attacks. There are times when the bot sends an attack with the rest of the remaining probes and they are not enough for the resources that there are. If you wait a few minutes the remaining attacks will come back and you will have enough to attack again. If you have fewer probes, you will have fewer attacks at once, but if you have more probes you can send more attacks at the same time and they will ALWAYS be 100% productive
Awaiting approval
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differentiate farming and spy slots

Suggested by: kidjam ()
In the general configuration options, the number of slots for farming and for spying must be separated, especially when using spy probes to farm
Awaiting approval
2
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0
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Add a log to Hunter

Suggested by: jimbas ()
it would be very interesting to know exactly where the activity has started. We can see the time of the activity but we don't know in witch planet/moon it was.
Awaiting approval
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report on the composition of the lost fleet in the telegram

Suggested by: Frensis ()
information about the composition of the expedition fleet that disappeared in the black hole. in reports of the loss of the expeditionary fleet
Awaiting approval
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Set Expedition Time

Suggested by: uknowwhoiam ()
Including an Option which allows users to set a Daytime for Expeditions. example: Start 7 a clock in the morning. Stop sending expeditions after 7 in the evening. That would people allow to set up a good fleetsave, expedition, harvest timetable.
Awaiting approval
8
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terraformer to brain

Suggested by: HabadaTM ()
terraformer setting to keep set number of free space in brain
Awaiting approval
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(no)Brainer

Suggested by: McxCZE ()
Brain is waiting for resource to build Deuterium Synthesizers, however, he could use the resources to build Crystal storage, because it is wasting resources, because Crystal Storage was full. E.g. Option to prioritize to build storage first checkbox should do enough, (Less programming behaviour for Brain.)
Awaiting approval
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round up fleet ( need better options )

Suggested by: amamoslavida ()
Ok thank you for adding round up, but i want to roun up like 400.000 espionage probes, not 375900. Your code is rounding rigth now like this and it is not logical :( please improve it
Awaiting approval
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expedition check time

Suggested by: amamoslavida ()
can you make it more frequent, because sometimes it sends 4 fleet instead of 6 fleet. And its check time is higher than an hour so it never checks before 1 hour. Simply, it should always send maximum amount of fleet determined by user.
Awaiting approval
3
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1
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espionage probe attacks

Suggested by: amamoslavida ()
Hi, can you please add an option to attack inactive planets with all espionage probes on the planet. For example, lets say i have 100.000 espionage probes, bot should save %5 for espionage, and it can use the rest for attacking when the option is selected. Attacking exact number of EPs make it appear user use illegal scripts. Nobody deals with writing number while attacking with espionage probes. You would just select all your fleet then attack .
Awaiting approval
0
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improve brain AI

Suggested by: Cugo ()
add settings for shipyard and moon buildings
Awaiting approval
1
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CM to DF bot

Suggested by: Cugo ()
when CM to DF event is active automaticaly scan for DF and send recycler from closest planet/moon that has available recyclers
Awaiting approval
0
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Marketplace auto buy

Suggested by: Cugo ()
Automaticaly check marketplace for set fleet/ress and automatically buy all that matches set criteria. possible to set max buy ammount
Awaiting approval
0
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Sleep mode & fleet save

Suggested by: Razz ()
Could be cool to upgrade the fleet saving mode, in order to random ghost (in case of moon break) to : - debris field - not the same moon all the time - move fleet & ressources before sleep mode in order to randomly ghost
Awaiting approval
3
votes
1
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Optimize Brain AI while importing ressources

Suggested by: Razz ()
Hi Could be very interesting to have the Brain calculating the amount of needed ressources in a queue to send more ressources with ships in order to win some time between the constructions :)
Awaiting approval
0
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Add Debris on expeditions

Suggested by: Martincin44 ()
I like how it is, but would be better if apart of the number of aliens/pirates u would see the amount debris it created with your losses would be perfect; so this way we can see the real rent!
Awaiting approval
1
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1
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Probe attacks

Suggested by: amamoslavida ()
Can you please add a delay option between probe attacks and add an option only attack with number of probes ( number chosen by player ) for example 50k espionage probes. Because it attacks exact number of probes with respect to attacked planet and its clear that player is hacking.
Awaiting approval
0
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Shipyard Queue

Suggested by: justmytrades ()
It would be cool if we could make a shipyard queue that would start building "x" "ships" when requirements are met.
Awaiting approval
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