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Update script "Ogame Recursos Ampliados"

Suggested by: night ()
The script in the internal browser is out of date, and incorrectly calculates the production of the mines. The creator of the script has already uploaded an update correcting errors, now you only have to update it yourself. Thanks https://openuserjs.org/scripts/jgarrone/OGame_Recursos_Ampliados https://openuserjs.org/scripts/jgarrone/OGame_Recursos_Ampliados/issues
Awaiting approval
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Fleet Save

Suggested by: XinZhao ()
Hello everybody Excuse my English, I propose that an option be implemented within the sleep mode, one that gives you the option to do the fleet save dividing it into the amount of available slots, for when they throw you to destroy the moon while you are in fleet, do not adjust the return of the entire fleet.
Awaiting approval
0
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Defender attack check from a set planet

Suggested by: Asesinoken ()
Allow for attacks to be checked from a specific coordinate, so that if i have a disposable colony, I can have it check from there, and not make activity in known planets.
Awaiting approval
1
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Add random delay in advanced sleep schedule

Suggested by: pippesanti ()
The sleep schedule could be a bit more realistic if we could specify some random time around wake and sleep
Awaiting approval
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0
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Show Brain development plans

Suggested by: pippesanti ()
I think it would be useful having a page with the steps that brain will take to develop the various planets, or maybe add this information in empire view
Awaiting approval
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Colonizer / logic for colonization

Suggested by: ogameninja2412 ()
It would be really nice if we could have some sort of colonizer. E.g. one select starting planet/moon, than select where you want to colonize which galaxy and solarsystem range and which planetposition. Than you put in what temperature range or exact temperature you want and how many fields the planet should have at least. The bot should than use all fleet slots to send ships for colonization no matter how many planets you can colonize. Lets say i can colonize 1 more planet but have 16 fleet slots. ideally the bot would send 16 ships and than decide one by one if the planet matches the criteria or not. otherwise it woult take too much time if the bot woudl only send 1 ship and wait for the result.
Awaiting approval
0
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GUI change for the Overview Page with autorefresh

Suggested by: Banthex ()
Add Flights to the overview page. Add Farmer actions to the overview page. With autorefresh all x second. I love watching my bot, but I have to switch between a lot of different pages. Would be great if we could have a website with all active information. For an awesome "Visual User Experience".
Awaiting approval
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Prioritize Repatriate on planets with highest resources.

Suggested by: username8989 ()
(For those that set Rep slot limits) Allowing us to check a box, or having the bot automatically rep the planets with the highest resources first. This lets you set rep to say 5 slots, and rotate through the planets that need it most each time.
Awaiting approval
1
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defense

Suggested by: nanoset25 ()
There could be an option to determine how much of the defense units to build PL Missile launcher to build 50000 of course of course if there is an attack and the construction of the defense unit is on then rebuild the lost units up to 50000 the same could be done with the fleet is
Awaiting approval
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1
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Ghost Mode / Interception Mode

Suggested by: dav1d ()
In some occasions it could be useful not to cause any activity to intercept an oppenents fleet. Could be usefull to have a button "ghost mode" to pause all actions created by the bot pretending noone is watching
Awaiting approval
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1
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keep the same IP

Suggested by: manuel2010 ()
I happened to notice that at each log the ip to the bot is changed, and if checks are carried out there is a risk of ban, is it possible to keep the same ip on each bot? If yes, how do you do it?
Awaiting approval
0
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Expedition and Farmer Total counters

Suggested by: vitorcosta ()
Is it possible to add a total sum on those values?
Awaiting approval
1
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0
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KI building planner update time routine

Suggested by: Xylon ()
The Ki see that are not enough resources to build some thing. But when the farmer brings enough resources, the ki don't check the possibility to build the next thing.
Awaiting approval
0
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Defender sur mode veille

Suggested by: TETEBOT2000 ()
Le principe est le suivant Une reco automatique reglable toutes les heures ou 2h ou 3h par exemple afin de verifier si une attaque est en cours Notamment pendant le mode veille afin de verifier si une attaque est en cours Si non remise en mode veille pour un reveil a l heure prevue Si oui plusieurs options si attaque par missile on bascule sur le mode defender Si moon break on fait retour de statio auto et on reste connecte mode veille annule automatiquement et bascule sur le defender y compris Avertissement Telegram et mail Si attaque on reste connecte mode veille annule automatiquement et bascule sur le defender y compris Avertissement Telegram et mail
Awaiting approval
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2
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better espionage probe transportation

Suggested by: amamoslavida ()
I know it is not right place but, i could find your e-mail and also i don't have github account I have prepared a little better espionage probe transportation and i am pasting it here, Ok i cannot copy-paste because textarea has limit if you can give e-mail i can post it If you want you can add it under community scripts on GitHub
Awaiting approval
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when you attack with probes, wait until you have enough

Suggested by: kidjam ()
To attack with probes you need a lot of quantity. We assume that initially we have enough probes to start the attacks. There are times when the bot sends an attack with the rest of the remaining probes and they are not enough for the resources that there are. If you wait a few minutes the remaining attacks will come back and you will have enough to attack again. If you have fewer probes, you will have fewer attacks at once, but if you have more probes you can send more attacks at the same time and they will ALWAYS be 100% productive
Awaiting approval
0
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differentiate farming and spy slots

Suggested by: kidjam ()
In the general configuration options, the number of slots for farming and for spying must be separated, especially when using spy probes to farm
Awaiting approval
1
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0
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Add a log to Hunter

Suggested by: jimbas ()
it would be very interesting to know exactly where the activity has started. We can see the time of the activity but we don't know in witch planet/moon it was.
Awaiting approval
0
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report on the composition of the lost fleet in the telegram

Suggested by: Frensis ()
information about the composition of the expedition fleet that disappeared in the black hole. in reports of the loss of the expeditionary fleet
Awaiting approval
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Set Expedition Time

Suggested by: uknowwhoiam ()
Including an Option which allows users to set a Daytime for Expeditions. example: Start 7 a clock in the morning. Stop sending expeditions after 7 in the evening. That would people allow to set up a good fleetsave, expedition, harvest timetable.
Awaiting approval
7
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terraformer to brain

Suggested by: terax21 ()
terraformer setting to keep set number of free space in brain
Awaiting approval
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(no)Brainer

Suggested by: McxCZE ()
Brain is waiting for resource to build Deuterium Synthesizers, however, he could use the resources to build Crystal storage, because it is wasting resources, because Crystal Storage was full. E.g. Option to prioritize to build storage first checkbox should do enough, (Less programming behaviour for Brain.)
Awaiting approval
0
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round up fleet ( need better options )

Suggested by: amamoslavida ()
Ok thank you for adding round up, but i want to roun up like 400.000 espionage probes, not 375900. Your code is rounding rigth now like this and it is not logical :( please improve it
Awaiting approval
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expedition check time

Suggested by: amamoslavida ()
can you make it more frequent, because sometimes it sends 4 fleet instead of 6 fleet. And its check time is higher than an hour so it never checks before 1 hour. Simply, it should always send maximum amount of fleet determined by user.
Awaiting approval
1
votes
1
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espionage probe attacks

Suggested by: amamoslavida ()
Hi, can you please add an option to attack inactive planets with all espionage probes on the planet. For example, lets say i have 100.000 espionage probes, bot should save %5 for espionage, and it can use the rest for attacking when the option is selected. Attacking exact number of EPs make it appear user use illegal scripts. Nobody deals with writing number while attacking with espionage probes. You would just select all your fleet then attack .
Awaiting approval
0
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improve brain AI

Suggested by: Cugo ()
add settings for shipyard and moon buildings
Awaiting approval
0
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0
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CM to DF bot

Suggested by: Cugo ()
when CM to DF event is active automaticaly scan for DF and send recycler from closest planet/moon that has available recyclers
Awaiting approval
0
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0
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Marketplace auto buy

Suggested by: Cugo ()
Automaticaly check marketplace for set fleet/ress and automatically buy all that matches set criteria. possible to set max buy ammount
Awaiting approval
0
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0
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Sleep mode & fleet save

Suggested by: Razz ()
Could be cool to upgrade the fleet saving mode, in order to random ghost (in case of moon break) to : - debris field - not the same moon all the time - move fleet & ressources before sleep mode in order to randomly ghost
Awaiting approval
2
votes
1
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Optimize Brain AI while importing ressources

Suggested by: Razz ()
Hi Could be very interesting to have the Brain calculating the amount of needed ressources in a queue to send more ressources with ships in order to win some time between the constructions :)
Awaiting approval
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Add Debris on expeditions

Suggested by: Martincin44 ()
I like how it is, but would be better if apart of the number of aliens/pirates u would see the amount debris it created with your losses would be perfect; so this way we can see the real rent!
Awaiting approval
1
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1
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Probe attacks

Suggested by: amamoslavida ()
Can you please add a delay option between probe attacks and add an option only attack with number of probes ( number chosen by player ) for example 50k espionage probes. Because it attacks exact number of probes with respect to attacked planet and its clear that player is hacking.
Awaiting approval
0
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Shipyard Queue

Suggested by: justmytrades ()
It would be cool if we could make a shipyard queue that would start building "x" "ships" when requirements are met.
Awaiting approval
1
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1
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Brain sends round amount of resources

Suggested by: Guidelines ()
Sending odd numbers of resources from planet to planet like 1,231,945 may be a red flag. I recommend rounding the numbers to something a human would type (like 1,250,000).
Awaiting approval
1
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4
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expiration time of espionages

Suggested by: kidjam ()
Espionages must have an expiration time, as there are times that they are attacked after several hours of spying
Awaiting approval
1
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0
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scanning the phalanx from the galaxy survey

Suggested by: Frensis ()
Scan phalanx from the review of the galaxy. The ability to scan the phalanx from the nearest sensor phalanx movement of the planet's fleets. With the ability to save and integrate with the attack at the time of arrival of the fleet. The ability to calculate in the simulation of the attack fleet.
Awaiting approval
4
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2
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Hiding the fleet, short save

Suggested by: Frensis ()
part of the fleet usually stands on the moon. in the event of espionage, information about this fleet will become known . there are proposedegie do recognition of espionage and raising part of the fleet in the save to hide information about the fleet. and you can also make a short save for example for an hour on 2 for a short absence, it will look more like a human game.
Awaiting approval
0
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0
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Better Building while offline

Suggested by: Hadltonium ()
Please make a better building when offline like not only the mine and so if i try it with imperium it doesnt work
Awaiting approval
0
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select the vessels to ghost

Suggested by: Tazz ()
please add be able to select the vessels to ghost
Awaiting approval
0
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0
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Total resources on air in "Flights" page

Suggested by: licalica ()
Something to show the total resources, grouped by planet
Awaiting approval
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Fixed problem with sending pathfinder

Suggested by: RIPragnar ()
Sometimes the "pathfinder" takes 40/50 minutes before being sent to collect the "cdr" of combat against pirate and aliens. this therefore leaves room for theft by other players. Can you set up an automatic casi departure after a fight to collect the "cdr" as quickly as possible.
Awaiting approval
17
votes
2
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Fleet builder

Suggested by: MichalS ()
brain could build selected amount of ships from resources, or check and build as many as can every [...] hour
Awaiting approval
0
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sending order when farming&repatriate

Suggested by: monkeyking ()
the order of the scans and attacks should go out from the scanning planet and not arbitrarily. same when repatriate (order of your planet order settings) would be less suspicious...
Awaiting approval
2
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Empire -> Import & Build add a "Send 100% of required ress" Button.

Suggested by: xiakit ()
I often want to send GT for more than one building in the Empire view, but the Import & Build function only sends the ressource - ressource on the planet. So if you send two missions one mission will have not enough ressource for both of the buildings. I wish there was a button to tell the function there are no ress to be expected on the target planet and the scripts sends the full cost of the building.
Awaiting approval
5
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Select ALL planets in Brain List.

Suggested by: JoaquinI ()
I started using this bot when i had 2 o 3 planets and it was easy, but now i would like to select all the planets and unselect 1. Maybe i could be easier if you can select ( to AI / NONE / EXPORTER / IMPORTER ) all at once.
Awaiting approval
0
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1
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Min. Max player rank

Suggested by: nohmer ()
Hi Can you add min-max player rankings for the farmer? Can we also create a list of inactive players and planets for farmer? It must be in the selection so that there is an attack from the nearest planet.
Awaiting approval
1
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1
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Specify Expedition And Farmer Time

Suggested by: monkeyking ()
How about being able to indicate the time when bot should start with expos and farming
Awaiting approval
0
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Add a 32 bit version

Suggested by: Danyfs ()
the current version is only available for the 64 bit version of window, I want to test the bot but currently I have the 32 bit version of windows. thanks.
Awaiting approval
0
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Set Farmer Slots

Suggested by: monkeyking ()
dear ninjas, i'm thinking about kind of an option saying:"do not exceed the number of slots" - X. Maybe give 2 options: one number sets the slots for spying and the other for attacks (cause spying doesnt take as long as the attack and if u need to transport sth quick, or want to save on several celestials but only one slot available...) greets
Awaiting approval
3
votes
1
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Fix AI for Moon

Suggested by: nth69 ()
Currently if you set your brain for moon to AI mode it will build robotics factory and use the last moon space making it impossible to build lunar base.
Awaiting approval
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