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[Bug] Telegram OnTelegramMessageReceivedCh negative CHAT_ID

Suggested by: irondrake ()
[Bug] Telegram OnTelegramMessageReceivedCh Hi, I'm trying to receive messages on a script from a telegram group by using the "OnTelegramMessageReceivedCh" event but it seems to not work properly when the CHAT_ID is a negative number However, I can still receive notifications on telegram group OnTelegramMessageReceivedCh works properly when CHAT_ID is a positive number
Awaiting approval
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Question about accounts

Suggested by: dominic19 ()
Sorry, i dont know where and if we have a questions section, so i created here.. My question is, can i have 2 or more accounts logged in the bot at the same time? How works the ip adress? I want buy 2 bots (12$ plan), but i dont know if the ip adress are the same or different for the two accounts. The accounts in question work in the same universe. Thank you
Awaiting approval
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Add a log to Hunter

Suggested by: jimbas ()
it would be very interesting to know exactly where the activity has started. We can see the time of the activity but we don't know in witch planet/moon it was.
Awaiting approval
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report on the composition of the lost fleet in the telegram

Suggested by: Frensis ()
information about the composition of the expedition fleet that disappeared in the black hole. in reports of the loss of the expeditionary fleet
Awaiting approval
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Set Expedition Time

Suggested by: uknowwhoiam ()
Including an Option which allows users to set a Daytime for Expeditions. example: Start 7 a clock in the morning. Stop sending expeditions after 7 in the evening. That would people allow to set up a good fleetsave, expedition, harvest timetable.
Awaiting approval
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terraformer to brain

Suggested by: terax21 ()
terraformer setting to keep set number of free space in brain
Awaiting approval
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(no)Brainer

Suggested by: McxCZE ()
Brain is waiting for resource to build Deuterium Synthesizers, however, he could use the resources to build Crystal storage, because it is wasting resources, because Crystal Storage was full. E.g. Option to prioritize to build storage first checkbox should do enough, (Less programming behaviour for Brain.)
Awaiting approval
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round up fleet ( need better options )

Suggested by: amamoslavida ()
Ok thank you for adding round up, but i want to roun up like 400.000 espionage probes, not 375900. Your code is rounding rigth now like this and it is not logical :( please improve it
Awaiting approval
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expedition check time

Suggested by: amamoslavida ()
can you make it more frequent, because sometimes it sends 4 fleet instead of 6 fleet. And its check time is higher than an hour so it never checks before 1 hour. Simply, it should always send maximum amount of fleet determined by user.
Awaiting approval
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espionage probe attacks

Suggested by: amamoslavida ()
Hi, can you please add an option to attack inactive planets with all espionage probes on the planet. For example, lets say i have 100.000 espionage probes, bot should save %5 for espionage, and it can use the rest for attacking when the option is selected. Attacking exact number of EPs make it appear user use illegal scripts. Nobody deals with writing number while attacking with espionage probes. You would just select all your fleet then attack .
Awaiting approval
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improve brain AI

Suggested by: Cugo ()
add settings for shipyard and moon buildings
Awaiting approval
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CM to DF bot

Suggested by: Cugo ()
when CM to DF event is active automaticaly scan for DF and send recycler from closest planet/moon that has available recyclers
Awaiting approval
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Marketplace auto buy

Suggested by: Cugo ()
Automaticaly check marketplace for set fleet/ress and automatically buy all that matches set criteria. possible to set max buy ammount
Awaiting approval
1
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Flights

Suggested by: grafi24 ()
I am sometimes struggle to send resources with using more than 1 type of ships. There is useful tool which says how many LC or SC or PF we need to transport. It would be nice if after adding available LC (which are insuffivient) required number of SC or PF was recalculated. Can be recycles included too?
Awaiting approval
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Sleep mode & fleet save

Suggested by: Razz ()
Could be cool to upgrade the fleet saving mode, in order to random ghost (in case of moon break) to : - debris field - not the same moon all the time - move fleet & ressources before sleep mode in order to randomly ghost
Awaiting approval
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Optimize Brain AI while importing ressources

Suggested by: Razz ()
Hi Could be very interesting to have the Brain calculating the amount of needed ressources in a queue to send more ressources with ships in order to win some time between the constructions :)
Awaiting approval
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Add Debris on expeditions

Suggested by: Martincin44 ()
I like how it is, but would be better if apart of the number of aliens/pirates u would see the amount debris it created with your losses would be perfect; so this way we can see the real rent!
Awaiting approval
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Probe attacks

Suggested by: amamoslavida ()
Can you please add a delay option between probe attacks and add an option only attack with number of probes ( number chosen by player ) for example 50k espionage probes. Because it attacks exact number of probes with respect to attacked planet and its clear that player is hacking.
Awaiting approval
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Shipyard Queue

Suggested by: justmytrades ()
It would be cool if we could make a shipyard queue that would start building "x" "ships" when requirements are met.
Awaiting approval
1
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Brain sends round amount of resources

Suggested by: Guidelines ()
Sending odd numbers of resources from planet to planet like 1,231,945 may be a red flag. I recommend rounding the numbers to something a human would type (like 1,250,000).
Awaiting approval
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4
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expiration time of espionages

Suggested by: kidjam ()
Espionages must have an expiration time, as there are times that they are attacked after several hours of spying
Awaiting approval
2
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1
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Importing should use rounded up ressources

Suggested by: TeRRoR ()
Its very "stupid" that the importing process imports the exact amount of required ressources to build a structure. Nobody would send ressources like this to his planet. Could the importer please send ressources like "rounding up to the next 100, 1000, 10000 or 100000 units"?
Awaiting approval
1
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scanning the phalanx from the galaxy survey

Suggested by: Frensis ()
Scan phalanx from the review of the galaxy. The ability to scan the phalanx from the nearest sensor phalanx movement of the planet's fleets. With the ability to save and integrate with the attack at the time of arrival of the fleet. The ability to calculate in the simulation of the attack fleet.
Awaiting approval
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Hiding the fleet, short save

Suggested by: Frensis ()
part of the fleet usually stands on the moon. in the event of espionage, information about this fleet will become known . there are proposedegie do recognition of espionage and raising part of the fleet in the save to hide information about the fleet. and you can also make a short save for example for an hour on 2 for a short absence, it will look more like a human game.
Awaiting approval
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Better Building while offline

Suggested by: Hadltonium ()
Please make a better building when offline like not only the mine and so if i try it with imperium it doesnt work
Awaiting approval
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select the vessels to ghost

Suggested by: Tazz ()
please add be able to select the vessels to ghost
Awaiting approval
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Total resources on air in "Flights" page

Suggested by: licalica ()
Something to show the total resources, grouped by planet
Awaiting approval
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Fixed problem with sending pathfinder

Suggested by: RIPragnar ()
Sometimes the "pathfinder" takes 40/50 minutes before being sent to collect the "cdr" of combat against pirate and aliens. this therefore leaves room for theft by other players. Can you set up an automatic casi departure after a fight to collect the "cdr" as quickly as possible.
Awaiting approval
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Fleet builder

Suggested by: MichalS ()
brain could build selected amount of ships from resources, or check and build as many as can every [...] hour
Awaiting approval
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sending order when farming&repatriate

Suggested by: monkeyking ()
the order of the scans and attacks should go out from the scanning planet and not arbitrarily. same when repatriate (order of your planet order settings) would be less suspicious...
Awaiting approval
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Empire -> Import & Build add a "Send 100% of required ress" Button.

Suggested by: xiakit ()
I often want to send GT for more than one building in the Empire view, but the Import & Build function only sends the ressource - ressource on the planet. So if you send two missions one mission will have not enough ressource for both of the buildings. I wish there was a button to tell the function there are no ress to be expected on the target planet and the scripts sends the full cost of the building.
Awaiting approval
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Select ALL planets in Brain List.

Suggested by: JoaquinI ()
I started using this bot when i had 2 o 3 planets and it was easy, but now i would like to select all the planets and unselect 1. Maybe i could be easier if you can select ( to AI / NONE / EXPORTER / IMPORTER ) all at once.
Awaiting approval
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Min. Max player rank

Suggested by: nohmer ()
Hi Can you add min-max player rankings for the farmer? Can we also create a list of inactive players and planets for farmer? It must be in the selection so that there is an attack from the nearest planet.
Awaiting approval
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1
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Specify Expedition And Farmer Time

Suggested by: monkeyking ()
How about being able to indicate the time when bot should start with expos and farming
Awaiting approval
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Add a 32 bit version

Suggested by: Danyfs ()
the current version is only available for the 64 bit version of window, I want to test the bot but currently I have the 32 bit version of windows. thanks.
Awaiting approval
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Set Farmer Slots

Suggested by: monkeyking ()
dear ninjas, i'm thinking about kind of an option saying:"do not exceed the number of slots" - X. Maybe give 2 options: one number sets the slots for spying and the other for attacks (cause spying doesnt take as long as the attack and if u need to transport sth quick, or want to save on several celestials but only one slot available...) greets
Awaiting approval
3
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1
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Fix AI for Moon

Suggested by: nth69 ()
Currently if you set your brain for moon to AI mode it will build robotics factory and use the last moon space making it impossible to build lunar base.
Awaiting approval
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Add hourly/daily stadistics on Empire tab

Suggested by: statico ()
It would be nice yo have the hourly and daily production statistics of every planet, plus the total, on the Empire tab.
Awaiting approval
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Timer for checking buildings construction resources.

Suggested by: JoaquinI ()
I have my mine construction activate and farming with probes, so i reach the required resources so much sooner than the timer to re-calculate, we need a timer ( may be random with +-1 minute? ) to check for resources.
Awaiting approval
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1
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Player Monitor

Suggested by: TidusIsOP ()
Allow user to choose maybe 1-3 players that scanner will check DF & activity at all players planets every X minutes. The data is logged in a player table so we can check patterns etc.
Awaiting approval
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Add a 'when possible' sscheduled flight

Suggested by: breller ()
This will allow to send some particular fleets when the correct number or condition is met.
Awaiting approval
1
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Make the mass spies on the inactive and on the players more human!

Suggested by: RIPragnar ()
Creates a random launch time between sendings of probes.
Awaiting approval
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Repatriate

Suggested by: lordnight ()
There is no way to repatriate resources from one origin to all the others planets/moons at the same time. I'm a wrong or there is not actually any way to set multiple destination from one single origin ? If there is... please answer me.
Awaiting approval
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2
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Inside out farming

Suggested by: JoaquinI ()
When you start a farming session the proccess starts from the first ss you put and advance one by one, my suggestion is that you can choose if this proccess goes with this logic, or it starts from the center and goes to the sides. So if I choose -10/me/+10 ss, my ss will be the first attacked ( and getting resources more quick ). Hope is not complicated to understand. BTW: I'm a developer, working with .NET/Angular & with knowledge of Node.js, if you need some help with the app just send me an e-mail, i have some free time during quarentine (my user is JoauinI).
Awaiting approval
1
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1
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Expeditions with different fleet composition

Suggested by: breller ()
When playing advanced universes, is more profitable to try to catch pirates and aliens instead of just trying to get resources or ships. this should allow us to send the maximum number of ships, due to the fact some ships aren't involved in the same composition (you won't send HF and small cargoes togheter, cause HF have rf against them, and when catching aliens it will mean lots of losses).
Awaiting approval
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1
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Expeditions limit

Suggested by: terax21 ()
add expedition limit and setings to launch more then one expedition
Awaiting approval
3
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Auction Timer / Sniper

Suggested by: terax21 ()
display of time remaining / automatic sniper if set to snipe
Awaiting approval
3
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2
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Smart Inactive Attacker

Suggested by: TeRRoR ()
It would be great to use the farmer with more intelligence and skip all planets that cant just fulfill my targets according to last scan and my requirements. Lets say I want to attack planets with 5M ressources. I now scan a planet which has mines of 40/38/36 - from the speed of universe I can know how much those mines can produce. So if the farming bot scans next time he should know that if it would be possible (compared to last time) that this planet now has already potentially the target of 5M for me or not. It would be an easy calculation if I am scanning the target 30 minutes later that this planet could impossible get this amount of ressources which were missing last time within 30 minutes. Only if the target would meet the ressources now theoreticaly from the time frame and calculation, then it should be rescanned again to check if it really has this amount of ressources available.
Awaiting approval
2
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More detailed stats for Expeditions

Suggested by: Madnix ()
Since we have stats for Farmer sessions i'd like to see something similar for Expeditions because currently we are mainly all focused on Expos and checking on our progress on that field i belive is very useful for the community. * Total loot each day * Total pirates/alliens (-/+ profit) * Total Black Holes (monthly?)
Planned
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Add Crawler Building

Suggested by: Anzalyst ()
If Miner Specialication, enable per Planet Crawlers & Solarsatellites for maximum efficiency
Awaiting approval
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