0
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0
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Add shortcut "load in the simulator"Suggested by: krevur ()
Currently, when a planet has defenses, it is not automatically attacked (9 and this is normal), it must be done manually.
I click on the coordinates, display the spy report and load it into the simulator.
It would be much faster to have the possibility to load the spy report directly into the simulator from the farming session
Awaiting approval
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0
votes
2
comments
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No console autostart parametersSuggested by: Gerard ()
If not, how do i do this without a tier program like Hstart ?
Awaiting approval
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0
votes
0
comments
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Message on the communicator when we are under attackSuggested by: Mregal ()
Is there a possibility of receiving a message on a messenger when someone is attacking us? A messenger like Telegram or Signal or something similar.
Awaiting approval
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0
votes
0
comments
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Random activity during farmer modeSuggested by: sev ()
Ability to enable or disable a random activity function during farmer mode, to avoid having a suspicious fixed activity on a single location.
Awaiting approval
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0
votes
0
comments
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Bot performanceSuggested by: matuch ()
Hey, guys! Can anyone tell me:
1. is the bot working now?
2. does buying a cloud license work?
Awaiting approval
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2
votes
0
comments
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Why not research and buildings at the same time?Suggested by: senseyh ()
with commander it doesn't even build more than one and it doesn't build research, building, life type buildings at the same time. what can i do ?
Awaiting approval
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0
votes
0
comments
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Brain building settings highlightingSuggested by: Tanktier ()
On the Brain-page there is the overview of what buildings the AI should build for each planet.
Would it be possible to give every building-level a green background once the actual building is at or above the requested value?
Sometimes this would really help while developing the account. I know that I can see an overview of each planet by clicking on the name. But this would still be a quicker way.
Of course this would not only be good for buildings, also lf buildings and research.
Awaiting approval
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0
votes
0
comments
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How to add oglight to ninja's browser ?Suggested by: Drylen ()
How to add oglight to ninja's browser ?
Awaiting approval
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4
votes
0
comments
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Automatic simultaneous construction of life forms and minesSuggested by: reinca ()
It would be nice if the robot could start a search for life forms, a mine and also a life form building on the same planet at the same time
Awaiting approval
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0
votes
1
comments
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change bot idSuggested by: peterson ()
Hey, i deleted a bot and want the old id back .. the 4 is now a 6 .. can i change it back to 4 by any chance ? thanks guys !
Awaiting approval
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2
votes
1
comments
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Brain functionSuggested by: tralala17 ()
The bot function calculates if it can launch several buildings at the same time (search, buildings, FdV)
Awaiting approval
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1
votes
0
comments
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BUG: Flight time is wrong for civil ships!Suggested by: umek ()
When you have bonus speed from lifeforms, civil ships (cargo/recycles) are a bit faster than the speed from the ninja flights calculations.
So scheduled flights "arrive at" time is wrong!
Awaiting approval
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0
votes
0
comments
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Detect espionage with other types of ships.Suggested by: manstac ()
When testing with friends, the bot does not detect or evacuate the following conditions.
Espionage with massive fleet (espionage with other ships).
Cancellation of a part of the Confederate fleet.
I suggest adding modifications. To warn and that the bot can further scan the times prior to an attack.
So make a timely evacuation.
Awaiting approval
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1
votes
0
comments
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Refresh CDSuggested by: errico ()
Script for refresh cd ?
should check the cd both if it disappears and if it increases or decreases noting the time with a refresh range of 2/3 sec
Awaiting approval
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0
votes
0
comments
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Flights scheduleSuggested by: Palimydzisqna ()
It would be great if there was an option to save the fleet dispatch schedule. You could choose a template every day, for example transport resources at the similar time every day.
Awaiting approval
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0
votes
0
comments
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Bot script error "Monitor a list of target players activity"Suggested by: Eden ()
The work of the script "Monitor a list of target players activity, and notify you when they stop being active". Disrupts the work of the entire group of bots for about 8 hours ... Bots do not log into the lobby
Message: [handlers: 310] failed to execute callback: Get "https: // xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx": context deadline exceeded (Client.Timeout exceeded while awaiting headers)
Ninja ogame does not work, a loop is formed. The problem arose in September 2022. Before September, everything was working
Awaiting approval
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0
votes
0
comments
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Farmer pause or stop before going to sleep modeSuggested by: mistrzou ()
Hello, I would like to see an option to pause or abort the farmer before going to sleep mode - if flight time returning exceeds sleep time hour then stop sending farmer slots and stop or abort. Every day I have to manually abort all sessions of farmers on my accounts before going to sleep mode because bot is not FSing more than 1 main fleet. Simply do farmer as it is with expeditions - do not send if returning is after sleep hour.
Awaiting approval
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0
votes
0
comments
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Check for main fleet before sleep time issueSuggested by: mistrzou ()
Hi, I've lost my fleet a few times because of this mechanic. The bot is searching for the main fleet way too early before going to sleep mode. When the main fleet is on FS and arrives a few minutes before sleep time bot chooses another smaller fleet for FS instead of scan 30sec before going to sleep mode for the main fleet. Please fix it ASAP or add option to auto fleetsave from specified coordinates!
It's not hard to implement auto fleetsave for more than one fleet, please we need that feature!
Awaiting approval
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1
votes
0
comments
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Farmer session start timeSuggested by: mistrzou ()
Hi, I would like to have the option to set the farmer session start time for example every day at 4 o'clock.
Awaiting approval
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12
votes
3
comments
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lifeforms update for brainSuggested by: HabadaTM ()
add lifeforms buildings from update 9.0.0
Awaiting approval
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0
votes
0
comments
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More active farmer slotSuggested by: garfild ()
Please add more active farmer slots. I would like to be able to set different preferences for each of my planets.
Awaiting approval
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0
votes
0
comments
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ResourcesDetails.Metal.CurrentProduction Return 0Suggested by: Takal ()
ResourcesDetails.Metal.CurrentProduction return 0
i don't see a report bug
i post here
ResourcesDetails.Crystal.CurrentProduction Work
ResourcesDetails.Deuterium.CurrentProduction Work
Awaiting approval
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0
votes
0
comments
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IPM Smart Defender & ABM Smart CheckerSuggested by: mistrzou ()
In public repository, there is a script called Build & maintain ABM on planets. The issue with this script is that bot have check interval making activities on planets. If you have bunkers in all your planets it may look very suspicious to have them all flash like lighters and check interval every 5 min is very bot-like and risk of ban. My suggestion is to make a new bot feature and add Smart IPM and ABM checker. Only if bot will detect IPM attack on planet then auto build ABM missles will start.
Awaiting approval
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0
votes
1
comments
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Smart resource dump in defenseSuggested by: mistrzou ()
Hello, we have option to dump remaining resources in defence when attack arrives but I would like to see option to dump resources in defense when certain amount specified by player is reached. For example I want to dump in plasma cannons when my metal on the planet would be 5kk and if I have enough crystal and deuterium bot will auto queque production of plasma cannon to reduce metal amount below 5kk. I will suggest to add a range level for example bot will build random amounts of plasma cannons for example from range 1-5, it would look more human. This feature should also have limit option to set for example stop building more if exceed 2000 plasma cannons.
Why this option? Sometimes people want to go on holiday somewhere outside and don't have time to control the amounts of production on all their planets, this option will allow us to sleep better and reduce the chances of potential attack.
Awaiting approval
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0
votes
0
comments
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Fix expedition bugSuggested by: mistrzou ()
I'm doing expedition on 3 planets and I wanted to send different ships on one of them. I click + button to add config, I'm setting everything correctly but it looks that bot can't handle sending different ships for each expedition config and my big cargos are staying in one planet whereas on the other planets small cargo's are running. Please fix it ASAP and provide auto fleet save not only for 1 fleet but option to auto FS more than 1 fleet.
Awaiting approval
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3
votes
1
comments
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Auto Fleet Save for more than one fleetSuggested by: mistrzou ()
Hello, we really want the option to auto fleet save more than one fleet because of splitting expeditions and players simply want to split their fleet. If it is not possible to add this for now I request for script which allow me to auto fleet save my ships from different planets / moons according to my advanced sleep schedule.
Awaiting approval
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0
votes
0
comments
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Why bots just using 2 slots and stopSuggested by: ldominic ()
I m just started to use this bot but I m not gonna be okay with this. Probes are ok, ships are ok, settings are ok, but this bot farmed 2 galaxy till morning why? how can I use all slots are more?
Awaiting approval
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0
votes
1
comments
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Farmer Bot presentationSuggested by: Djilll ()
Pause, Abort, and even a delete button should be accessible on the Bot page. Not on clicking queued then abort then back to farming page. not to mention a delete button to totaly remove it from active or inactive. Ie a mistyping in programing leave confusing trace.
Awaiting approval
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0
votes
0
comments
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EMPIRE / FLOTTE EN VOLSSuggested by: VIH ()
Hi guys
is it possible to see somewhere inside EMPIRE PAGE about our flying ??
Thank you
Awaiting approval
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0
votes
0
comments
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Flights page module indicatorSuggested by: alca ()
Simple idea. Add to the flights page a column on the flights list, with the name of the module/script that executed that flight.
Somtimes i want to check what the bot is doing without the need of reading the logs and this could be helpful especially while differentiating which transport is for repatriate and which is for the brain activities
Awaiting approval
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0
votes
0
comments
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Information crawling using Commander's Empire viewSuggested by: alca ()
I'm not sure how this is handled, but everytime i click the crawl button from the brain's views, it takes a few seconds to get everything. If the account has the commander active, the time can be greatly reduced using the empire page and simply the overview from every planet/moon to get all the infos.
It probably is already done this way when we crawl from the bot's empire page, considering how faster it is (at least for me). but from the brain's views it really is muuuuch slower so i don't think this is the case
Awaiting approval
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1
votes
0
comments
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Farmer active users using mmorpg-stat inactivitySuggested by: alca ()
I often use mmorpg-stat inactivity count to find players officially active but really not. it could be nice to implement the same counter when the scanner updates highscores and use it to determine those players and add just a checkbox on the farmer to make it attack those players, with just the same settings like before. this proposal is similar to this (https://www.ogame.ninja/proposals/farmer-for-active-users) but slightly different. i don't care about the fleet calculation, i simply set a very small value on defense points
Awaiting approval
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1
votes
0
comments
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Save template for AI queue modeSuggested by: cristianftl ()
When you create a list of items to build them, would be useful to be able to save them as template and export it to import on others bots , for example to grow to astro lvl 1 faster
Awaiting approval
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1
votes
0
comments
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Allow farmer to reuse galaxy data, if not older than N hoursSuggested by: LordMike ()
With the scanner running, I always have an updated view of the universe that is never more than... 48 hours old..
When the farmer starts, it should be able to reuse this data. It is _very_ unlikely that somebody made a planet within the last N hours that I would want to farm..
Players inactivity states could come from the OGame API - updating all players in one go.
Awaiting approval
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0
votes
0
comments
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Sleep mode, save fleet on selected planetsSuggested by: ItsAMe ()
Instead of just saving the "main fleet", save all fleets on selected planets/moons.
(Is this a bug or is it meant to be like this?)
Awaiting approval
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0
votes
1
comments
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Farmer: Avoid sending multiple fleets to one targetSuggested by: LordMike ()
I'm experiencing the farmer sending 4-6 fleets to one planet, even though I have more than enough ships to carry all in one go..
I'm thinking this is because we can only get 50% or so, resources, for each attack.. Buut.. This also means that fleet #2 will get 25% of the original resources, and I think that the other targets would provide more than that. So the farmer should reconsider other targets, before sending fleet #2, #3 etc..
Awaiting approval
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1
votes
0
comments
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Add schedule timer for sleep/wakeup whit add buttonSuggested by: Diobubu ()
it would be great to be able to create your own sleep timers with an add button nearby, so you can create total shutdown and slog phases during the day.
Awaiting approval
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0
votes
0
comments
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MINA CRISTAL NIVEL 40Suggested by: Mandala ()
No funciona el brain constructor con minas nivel 40 de cristal
Awaiting approval
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3
votes
0
comments
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Fleet SaveSuggested by: XinZhao ()
Hello everybody
Excuse my English, I propose that an option be implemented within the sleep mode, one that gives you the option to do the fleet save dividing it into the amount of available slots, for when they throw you to destroy the moon while you are in fleet, do not adjust the return of the entire fleet.
Awaiting approval
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0
votes
0
comments
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Defender attack check from a set planetSuggested by: Asesinoken ()
Allow for attacks to be checked from a specific coordinate, so that if i have a disposable colony, I can have it check from there, and not make activity in known planets.
Awaiting approval
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4
votes
0
comments
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Show Brain development plansSuggested by: pippesanti ()
I think it would be useful having a page with the steps that brain will take to develop the various planets, or maybe add this information in empire view
Awaiting approval
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2
votes
2
comments
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Colonizer / logic for colonizationSuggested by: ogameninja2412 ()
It would be really nice if we could have some sort of colonizer.
E.g. one select starting planet/moon, than select where you want to colonize which galaxy and solarsystem range and which planetposition.
Than you put in what temperature range or exact temperature you want and how many fields the planet should have at least.
The bot should than use all fleet slots to send ships for colonization no matter how many planets you can colonize. Lets say i can colonize 1 more planet but have 16 fleet slots. ideally the bot would send 16 ships and than decide one by one if the planet matches the criteria or not. otherwise it woult take too much time if the bot woudl only send 1 ship and wait for the result.
Awaiting approval
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1
votes
0
comments
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GUI change for the Overview Page with autorefreshSuggested by: Banthex ()
Add Flights to the overview page. Add Farmer actions to the overview page. With autorefresh all x second. I love watching my bot, but I have to switch between a lot of different pages. Would be great if we could have a website with all active information. For an awesome "Visual User Experience".
Awaiting approval
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0
votes
0
comments
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Prioritize Repatriate on planets with highest resources.Suggested by: username8989 ()
(For those that set Rep slot limits) Allowing us to check a box, or having the bot automatically rep the planets with the highest resources first. This lets you set rep to say 5 slots, and rotate through the planets that need it most each time.
Awaiting approval
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1
votes
0
comments
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defenseSuggested by: nanoset25 ()
There could be an option to determine how much of the defense units to build PL Missile launcher to build 50000 of course of course if there is an attack and the construction of the defense unit is on then rebuild the lost units up to 50000 the same could be done with the fleet is
Awaiting approval
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0
votes
1
comments
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Ghost Mode / Interception ModeSuggested by: dav1d ()
In some occasions it could be useful not to cause any activity to intercept an oppenents fleet. Could be usefull to have a button "ghost mode" to pause all actions created by the bot pretending noone is watching
Awaiting approval
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0
votes
1
comments
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keep the same IPSuggested by: manuel2010 ()
I happened to notice that at each log the ip to the bot is changed, and if checks are carried out there is a risk of ban, is it possible to keep the same ip on each bot? If yes, how do you do it?
Awaiting approval
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0
votes
0
comments
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Expedition and Farmer Total countersSuggested by: vitorcosta ()
Is it possible to add a total sum on those values?
Awaiting approval
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2
votes
0
comments
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KI building planner update time routineSuggested by: Xylon ()
The Ki see that are not enough resources to build some thing. But when the farmer brings enough resources, the ki don't check the possibility to build the next thing.
Awaiting approval
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0
votes
0
comments
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Defender sur mode veilleSuggested by: TETEBOT2000 ()
Le principe est le suivant
Une reco automatique reglable toutes les heures ou 2h ou 3h par exemple afin de verifier si une attaque est en cours
Notamment pendant le mode veille afin de verifier si une attaque est en cours
Si non remise en mode veille pour un reveil a l heure prevue
Si oui plusieurs options
si attaque par missile on bascule sur le mode defender
Si moon break on fait retour de statio auto et on reste connecte mode veille annule automatiquement et bascule sur le defender y compris Avertissement Telegram et mail
Si attaque on reste connecte mode veille annule automatiquement et bascule sur le defender y compris Avertissement Telegram et mail
Awaiting approval
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