163
votes
20
comments
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Farmer for active usersSuggested by: TeRRoR ()
Bot should scan every user and calculate/simulate a considerable fleet amount to attack the player, so that the amount of won ressources still would be more than the losses of fleet.
Awaiting approval
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78
votes
7
comments
|
Reload Bot Logic when fleet returnsSuggested by: Sandman ()
When a fleet arrives to a planet carrying resources i.e. return from attack or transport the bot logic for that planet should rerun so the wait timer for the building queue can be updated or the next item can be built without manual input.
Awaiting approval
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52
votes
2
comments
|
Write PM back with TelegramSuggested by: Hardy ()
This would be usefull if you get messages when you are outside or on work/school. You could easy answer your PM's with a Telegram message.
like ''/PM Buddyname Thanks for the Question mate, im fine. How are u?''
Planned
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48
votes
3
comments
|
Allow Farmer to work across multiple galaxiesSuggested by: OneNonlyNova ()
It would be great if you could specify the start and end not only within the same galaxy but for example 1:1 to 3:499. This in combination with attack from nearest planet would be a great addition and i guess it won't be that hard to add.
Awaiting approval
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42
votes
3
comments
|
AI for scientific researchSuggested by: waux ()
Need AI do something for scientific research, making colonies.
Awaiting approval
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38
votes
2
comments
|
Building Queue should differentiate buildings and fleet or researchSuggested by: Sandman ()
When AI builds a building i e. Solar plant and waits for it to finish and you add a research or fleet to the queue the bot currently won't build the new item on the queue until the building has finished.
Awaiting approval
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37
votes
20
comments
|
403 forbiddenSuggested by: Toinou ()
What is this when want create bot
Awaiting approval
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27
votes
3
comments
|
Fleet builderSuggested by: MichalS ()
brain could build selected amount of ships from resources, or check and build as many as can every [...] hour
Awaiting approval
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27
votes
6
comments
|
Scan Derbis fields on 16 psoitionSuggested by: gepeto317 ()
Posibility to scan derbis fields on position 16, like top 100 normal derbis fields close to planets, and can dend pathfinders to these locations.
Awaiting approval
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22
votes
4
comments
|
Automatic search for lifeformsSuggested by: HabadaTM ()
set range of spaces to automaticli probe for lifeforms with setings like strategy from expeditions, Delay between waves, Systems range, Slots allowed and more its easy way to farm points for precentage level up and gain some boost on tech :)
Awaiting approval
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21
votes
1
comments
|
Expedition data sheetSuggested by: Cugo ()
Add a data sheet that automaticaly imports al expeditions reports and has profits, fleet found, fleet lost, number of pirates, DF, DM and other expo related statistics
Planned
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15
votes
2
comments
|
Safety probe to slow down an attackSuggested by: Smoothly ()
The bot will auto send a safety probe to slow down your fleet so you wont fly into a ninja.
Awaiting approval
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14
votes
0
comments
|
HunterSuggested by: RonjaRaeubertochter ()
Suggestion, add a new row below activity. Named coordinates. Then you see, on which moon the enemy got activity. For example 3 o clock.
With the hunter, you dont see, if it was fleet activity or was it coercion timeout and he joint into game.
Awaiting approval
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13
votes
3
comments
|
Smart Inactive AttackerSuggested by: TeRRoR ()
It would be great to use the farmer with more intelligence and skip all planets that cant just fulfill my targets according to last scan and my requirements.
Lets say I want to attack planets with 5M ressources. I now scan a planet which has mines of 40/38/36 - from the speed of universe I can know how much those mines can produce. So if the farming bot scans next time he should know that if it would be possible (compared to last time) that this planet now has already potentially the target of 5M for me or not. It would be an easy calculation if I am scanning the target 30 minutes later that this planet could impossible get this amount of ressources which were missing last time within 30 minutes. Only if the target would meet the ressources now theoreticaly from the time frame and calculation, then it should be rescanned again to check if it really has this amount of ressources available.
Planned
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13
votes
3
comments
|
Android appSuggested by: vitorcosta ()
Android app
Awaiting approval
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12
votes
0
comments
|
Auction Timer / SniperSuggested by: HabadaTM ()
display of time remaining / automatic sniper if set to snipe
Awaiting approval
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11
votes
3
comments
|
lifeforms update for brainSuggested by: HabadaTM ()
add lifeforms buildings from update 9.0.0
Awaiting approval
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11
votes
0
comments
|
BRAIN automatic ressources checkSuggested by: Texou76 ()
When you use queue mode with Brain mode (add defences and ships constructions for example) it would be usefull to add a periodical check of available resources.
Awaiting approval
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10
votes
2
comments
|
Discord Notification IntegrationSuggested by: Anzalyst ()
Please add Discord notifications for attacks etc
Awaiting approval
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9
votes
7
comments
|
403 Forbidden : {"error":{"message":"Forbidden"}}Suggested by: kaw ()
403 Forbidden : {"error":{"message":"Forbidden"}}
Solucionaar este error? Estaria bien por que no funciona y no hay ni un admin para preguntar
Awaiting approval
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9
votes
0
comments
|
terraformer to brainSuggested by: HabadaTM ()
terraformer setting to keep set number of free space in brain
Awaiting approval
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8
votes
9
comments
|
Updated login system URGENTSuggested by: brb20 ()
Ogame has changed some login parameters to detect those who use bots.
Everyone who uses ninja will be detected if the owner of the bot don't make an urgent patch!!
Awaiting approval
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8
votes
1
comments
|
auto rerun logic func. for farmer incomesSuggested by: operashun ()
brain logic counts down only for production income but meanwhile some sufficient material is accumulated by farmer. a rerun logic function, maybe with a timer, could be useful.
Awaiting approval
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8
votes
0
comments
|
Conqueror&Simulator&DefenderSuggested by: Ninja9871 ()
1. i would like to suggest that when you use the conqueror and go to the simulator it will set up the right amount of fleet to win the battle depend on what you have.
2. Add in conqueror auto simulator for missile and button for launch it.
3. Defender should auto produce interception missile if you got attacked by missile. (allow to use dark matter to finish fast build)
4. Defender should save fleet like 1 or 2 times max and set a automatic path (with a manuel set up of hours to move away)
i'm saying that because i attacked someone while he wasn't playing i attacked him 3 or 4 time (i guess he using defender + fleet recall 10s after)
and of course none attack has occur on his fleet but you can easily say it was a bot (no activity on the planet but dodge 4 times the attack lol)
5.Like the moon for minimum deut, put a minimum of each ressources to keep on each planet.
Awaiting approval
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7
votes
0
comments
|
Ogame InfinitySuggested by: BrAjN ()
Please add Ogame Infinity
Awaiting approval
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6
votes
2
comments
|
Hiding the fleet, short saveSuggested by: Frensis ()
part of the fleet usually stands on the moon. in the event of espionage, information about this fleet will become known . there are proposedegie do recognition of espionage and raising part of the fleet in the save to hide information about the fleet. and you can also make a short save for example for an hour on 2 for a short absence, it will look more like a human game.
Awaiting approval
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6
votes
1
comments
|
Allow changing AI's brain queueSuggested by: kko ()
It would be nice to allow to change how brain will build installations. Something like adding a ratio between metal, crystal, deuterium and robotics factory to build.
Awaiting approval
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6
votes
0
comments
|
Hunter saving coords where activity has happenedSuggested by: Rising ()
It will be great for Hunter to save not only "active/inactive" but where activity took place. It will prevent from mistaking some espionage or attack actions from player activity.
Awaiting approval
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5
votes
0
comments
|
Select ALL planets in Brain List.Suggested by: JoaquinI ()
I started using this bot when i had 2 o 3 planets and it was easy, but now i would like to select all the planets and unselect 1. Maybe i could be easier if you can select ( to AI / NONE / EXPORTER / IMPORTER ) all at once.
Awaiting approval
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4
votes
1
comments
|
Need Help - Urgent. Cant Login.Suggested by: elGrande ()
[loginManager:319] login failed, attempt: 1, retry in: 5s : failed to get login link : json: cannot unmarshal array into Go value of type struct { URL string } : []
Awaiting approval
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4
votes
1
comments
|
Optimize Brain AI while importing ressourcesSuggested by: Razz ()
Hi
Could be very interesting to have the Brain calculating the amount of needed ressources in a queue to send more ressources with ships in order to win some time between the constructions :)
Awaiting approval
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4
votes
0
comments
|
Empire -> Import & Build add a "Send 100% of required ress" Button.Suggested by: xiakit ()
I often want to send GT for more than one building in the Empire view, but the Import & Build function only sends the ressource - ressource on the planet. So if you send two missions one mission will have not enough ressource for both of the buildings. I wish there was a button to tell the function there are no ress to be expected on the target planet and the scripts sends the full cost of the building.
Awaiting approval
|
3
votes
1
comments
|
End of the botSuggested by: meinet ()
the bot cannot be accessed, has it stopped working?
Awaiting approval
|
3
votes
1
comments
|
Add random delay in advanced sleep scheduleSuggested by: pippesanti ()
The sleep schedule could be a bit more realistic if we could specify some random time around wake and sleep
Awaiting approval
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3
votes
1
comments
|
espionage probe attacksSuggested by: amamoslavida ()
Hi, can you please add an option to attack inactive planets with all espionage probes on the planet. For example, lets say i have 100.000 espionage probes, bot should save %5 for espionage, and it can use the rest for attacking when the option is selected. Attacking exact number of EPs make it appear user use illegal scripts. Nobody deals with writing number while attacking with espionage probes. You would just select all your fleet then attack .
Awaiting approval
|
3
votes
1
comments
|
Fix AI for MoonSuggested by: nth69 ()
Currently if you set your brain for moon to AI mode it will build robotics factory and use the last moon space making it impossible to build lunar base.
Awaiting approval
|
3
votes
0
comments
|
More detailed stats for ExpeditionsSuggested by: Madnix ()
Since we have stats for Farmer sessions i'd like to see something similar for Expeditions because currently we are mainly all focused on Expos and checking on our progress on that field i belive is very useful for the community.
* Total loot each day
* Total pirates/alliens (-/+ profit)
* Total Black Holes (monthly?)
Planned
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3
votes
0
comments
|
Tools for marketSuggested by: essai5151 ()
Hi,
Can you add something like that:
https://board.fr.ogame.gameforge.com/index.php?thread/727058-outils-pour-le-march%C3%A9-nom-temporaire/
Plugin with rates on the market.
Thannks
Awaiting approval
|
3
votes
1
comments
|
Expedition Stats like Farming statsSuggested by: Madnix ()
Would be nice to know the "results" of expeditions:
Metal
Crystal
Deut
Ships
DM
Pirates/Aliens profits
Awaiting approval
|
3
votes
0
comments
|
Farming with recyclerSuggested by: Theflusher ()
Would be great to select our farming fleet ( for exemple recycler ) - recyclers with general and prop 15 are so OP to farm
Awaiting approval
|
2
votes
0
comments
|
OGame TrackerSuggested by: 9ztkt ()
https://chrome.google.com/webstore/detail/ogame-tracker/gcebldjabjlagnnnjfodjgiddnonehnd/related
is a lot clearer than NixianRaidTracker gives more information and is really accurate
Awaiting approval
|
2
votes
0
comments
|
Auto Fleet Save for more than one fleetSuggested by: mistrzou ()
Hello, we really want the option to auto fleet save more than one fleet because of splitting expeditions and players simply want to split their fleet. If it is not possible to add this for now I request for script which allow me to auto fleet save my ships from different planets / moons according to my advanced sleep schedule.
Awaiting approval
|
2
votes
2
comments
|
captchaSuggested by: Momo ()
Tengo un error de captcha que no me permite crear el bot.
Awaiting approval
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2
votes
0
comments
|
Fleet SaveSuggested by: XinZhao ()
Hello everybody
Excuse my English, I propose that an option be implemented within the sleep mode, one that gives you the option to do the fleet save dividing it into the amount of available slots, for when they throw you to destroy the moon while you are in fleet, do not adjust the return of the entire fleet.
Awaiting approval
|
2
votes
0
comments
|
Show Brain development plansSuggested by: pippesanti ()
I think it would be useful having a page with the steps that brain will take to develop the various planets, or maybe add this information in empire view
Awaiting approval
|
2
votes
0
comments
|
KI building planner update time routineSuggested by: Xylon ()
The Ki see that are not enough resources to build some thing. But when the farmer brings enough resources, the ki don't check the possibility to build the next thing.
Awaiting approval
|
2
votes
0
comments
|
Add a log to HunterSuggested by: jimbas ()
it would be very interesting to know exactly where the activity has started.
We can see the time of the activity but we don't know in witch planet/moon it was.
Awaiting approval
|
2
votes
0
comments
|
Make the mass spies on the inactive and on the players more human!Suggested by: RIPragnar ()
Creates a random launch time between sendings of probes.
Awaiting approval
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2
votes
0
comments
|
rise up fleet before scanningSuggested by: qwertyuiop1991 ()
bot auto raises the fleet before hostile scanning of the target planet / moon
Awaiting approval
|
2
votes
0
comments
|
Find event positionsSuggested by: Stephano ()
I think it would be nice if you can see where an event is active (after an scan of course). For example if there are special planets that you can attack on the position :17 to get items. Or debris fields with dark matter like it is right now.
Awaiting approval
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